ModernUO/Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs

90 lines
2.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
[TypeAlias("Server.Mobiles.DeathWatchBeetleHatchling")]
public partial class DeathwatchBeetleHatchling : BaseCreature
{
[Constructible]
public DeathwatchBeetleHatchling() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest)
{
Body = 242;
SetStr(26, 50);
SetDex(41, 52);
SetInt(21, 30);
SetHits(51, 60);
SetMana(20);
SetDamage(2, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 30);
SetResistance(ResistanceType.Cold, 15, 30);
SetResistance(ResistanceType.Poison, 20, 40);
SetResistance(ResistanceType.Energy, 20, 35);
SetSkill(SkillName.Wrestling, 30.1, 40.0);
SetSkill(SkillName.Tactics, 47.1, 57.0);
SetSkill(SkillName.MagicResist, 30.1, 38.0);
SetSkill(SkillName.Anatomy, 20.1, 24.0);
Fame = 700;
Karma = -700;
if (Utility.RandomBool())
{
var i = Loot.RandomReagent();
i.Amount = 3;
PackItem(i);
}
switch (Utility.Random(12))
{
case 0:
PackItem(new LeatherGorget());
break;
case 1:
PackItem(new LeatherGloves());
break;
case 2:
PackItem(new LeatherArms());
break;
case 3:
PackItem(new LeatherLegs());
break;
case 4:
PackItem(new LeatherCap());
break;
case 5:
PackItem(new LeatherChest());
break;
}
}
public override string CorpseName => "a deathwatchbeetle hatchling corpse";
public override string DefaultName => "a deathwatch beetle hatchling";
public override int Hides => 8;
public override int GetAngerSound() => 0x4F3;
public override int GetIdleSound() => 0x4F2;
public override int GetAttackSound() => 0x4F1;
public override int GetHurtSound() => 0x4F4;
public override int GetDeathSound() => 0x4F0;
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls, 1);
AddLoot(LootPack.Potions, 1);
}
}
}