76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class FanDancer : BaseCreature
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{
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[Constructible]
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public FanDancer() : base(AIType.AI_Melee)
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{
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Body = 247;
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BaseSoundID = 0x372;
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SetStr(301, 375);
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SetDex(201, 255);
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SetInt(21, 25);
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SetHits(351, 430);
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SetDamage(12, 17);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Cold, 10);
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SetDamageType(ResistanceType.Poison, 10);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.MagicResist, 100.1, 110.0);
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SetSkill(SkillName.Tactics, 85.1, 95.0);
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SetSkill(SkillName.Wrestling, 85.1, 95.0);
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SetSkill(SkillName.Anatomy, 85.1, 95.0);
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Fame = 9000;
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Karma = -9000;
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if (Utility.RandomDouble() < .33)
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{
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PackItem(Seed.RandomBonsaiSeed());
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}
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AddItem(new Tessen());
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if (Utility.RandomDouble() < 0.02)
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{
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PackItem(new OrigamiPaper());
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}
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}
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public override string CorpseName => "a fan dancer corpse";
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public override string DefaultName => "a fan dancer";
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public override bool Uncalmable => true;
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private static MonsterAbility[] _abilities =
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{
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MonsterAbilities.ReflectPhysicalDamage,
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MonsterAbilities.FanningFire,
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MonsterAbilities.FanThrowCounter
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};
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 2);
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}
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}
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}
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