ModernUO/Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs

76 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class FanDancer : BaseCreature
{
[Constructible]
public FanDancer() : base(AIType.AI_Melee)
{
Body = 247;
BaseSoundID = 0x372;
SetStr(301, 375);
SetDex(201, 255);
SetInt(21, 25);
SetHits(351, 430);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Tactics, 85.1, 95.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
SetSkill(SkillName.Anatomy, 85.1, 95.0);
Fame = 9000;
Karma = -9000;
if (Utility.RandomDouble() < .33)
{
PackItem(Seed.RandomBonsaiSeed());
}
AddItem(new Tessen());
if (Utility.RandomDouble() < 0.02)
{
PackItem(new OrigamiPaper());
}
}
public override string CorpseName => "a fan dancer corpse";
public override string DefaultName => "a fan dancer";
public override bool Uncalmable => true;
private static MonsterAbility[] _abilities =
{
MonsterAbilities.ReflectPhysicalDamage,
MonsterAbilities.FanningFire,
MonsterAbilities.FanThrowCounter
};
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
}
}