ModernUO/Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs

96 lines
2.7 KiB
C#

using ModernUO.Serialization;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Mobiles
{
[Forge]
[SerializationGenerator(0, false)]
public partial class FireBeetle : BaseMount
{
public override string DefaultName => "a fire beetle";
[Constructible]
public FireBeetle() : base(0xA9, 0x3E95, AIType.AI_Melee)
{
SetStam(100);
SetStr(300);
SetDex(65, 100);
SetInt(500);
SetHits(200);
SetDamage(7, 20);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Physical, 40);
SetResistance(ResistanceType.Fire, 70, 75);
SetResistance(ResistanceType.Cold, 10);
SetResistance(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Energy, 30);
SetSkill(SkillName.MagicResist, 90.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 4000;
Karma = -4000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
PackItem(new SulfurousAsh(Utility.RandomMinMax(16, 25)));
PackItem(new IronIngot(2));
Hue = 0x489;
}
public override string CorpseName => "a fire beetle corpse";
public override bool SubdueBeforeTame => true; // Must be beaten into submission
public override bool StatLossAfterTame => true;
public virtual double BoostedSpeed => 0.1;
public override bool ReduceSpeedWithDamage => false;
public override int Meat => 16;
public override FoodType FavoriteFood => FoodType.Meat;
public override void OnHarmfulSpell(Mobile from)
{
if (!Controlled && ControlMaster == null)
{
CurrentSpeed = BoostedSpeed;
}
}
public override void OnCombatantChange()
{
if (Combatant == null && !Controlled && ControlMaster == null)
{
CurrentSpeed = PassiveSpeed;
}
}
public override bool OverrideBondingReqs() => true;
public override int GetAngerSound() => 0x21D;
public override int GetIdleSound() => 0x21D;
public override int GetAttackSound() => 0x162;
public override int GetHurtSound() => 0x163;
public override int GetDeathSound() => 0x21D;
public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0;
[AfterDeserialization]
private void AfterDeserialization()
{
Hue = 0x489;
}
}
}