## BREAKING CHANGES You will receive a deserialization error saying cannot find type PoolOfAcid. This is ok, just hit yes to delete all.
130 lines
3.6 KiB
C#
130 lines
3.6 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Kappa : BaseCreature
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{
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[Constructible]
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public Kappa() : base(AIType.AI_Melee)
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{
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Body = 240;
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SetStr(186, 230);
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SetDex(51, 75);
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SetInt(41, 55);
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SetMana(30);
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SetHits(151, 180);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 50);
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SetResistance(ResistanceType.Fire, 35, 50);
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SetResistance(ResistanceType.Cold, 25, 50);
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SetResistance(ResistanceType.Poison, 35, 50);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 60.1, 70.0);
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SetSkill(SkillName.Tactics, 79.1, 89.0);
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SetSkill(SkillName.Wrestling, 60.1, 70.0);
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Fame = 1700;
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Karma = -1700;
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PackItem(new RawFishSteak(3));
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for (var i = 0; i < 2; i++)
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{
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switch (Utility.Random(6))
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{
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case 0:
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{
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PackItem(new Gears());
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break;
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}
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case 1:
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{
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PackItem(new Hinge());
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break;
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}
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case 2:
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{
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PackItem(new Axle());
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break;
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}
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}
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}
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if (Core.ML && Utility.Random(3) == 0)
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{
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PackItem(Seed.RandomPeculiarSeed(4));
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}
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}
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public override string CorpseName => "a kappa corpse";
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public override string DefaultName => "a kappa";
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private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAttack };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.Average);
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}
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public override int GetAngerSound() => 0x50B;
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public override int GetIdleSound() => 0x50A;
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public override int GetAttackSound() => 0x509;
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public override int GetHurtSound() => 0x50C;
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public override int GetDeathSound() => 0x508;
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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// Acid Blood ability
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if (from?.Map != null)
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{
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var amt = 0;
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Mobile target = this;
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var rand = Utility.Random(1, 100);
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if (willKill)
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{
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amt = ((rand % 5) >> 2) + 3;
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}
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if (Hits < 100 && rand < 21)
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{
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target = rand % 2 < 1 ? this : from;
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amt++;
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}
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if (amt > 0)
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{
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SpillAcid(target, amt);
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from.SendLocalizedMessage(1070820); // The creature spills a pool of acidic slime!
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if (Mana > 14)
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{
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Mana -= 15;
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}
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}
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}
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base.OnDamage(amount, from, willKill);
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}
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public override Item NewHarmfulItem() => new Acid(TimeSpan.FromSeconds(10), 5, 10)
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{
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Name = "slime"
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};
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}
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}
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