ModernUO/Projects/UOContent/Mobiles/Monsters/SE/RevenantLion.cs

85 lines
2.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RevenantLion : BaseCreature
{
[Constructible]
public RevenantLion() : base(AIType.AI_Mage)
{
Body = 251;
SetStr(276, 325);
SetDex(156, 175);
SetInt(76, 105);
SetHits(251, 280);
SetDamage(18, 24);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Cold, 30);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 30);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 55, 65);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.Poisoning, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 70.1, 90.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 88.0);
Fame = 4000;
Karma = -4000;
PackNecroReg(6, 8);
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
}
public override string CorpseName => "a revenant lion corpse";
public override string DefaultName => "a Revenant Lion";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override int GetAngerSound() => 0x518;
public override int GetIdleSound() => 0x517;
public override int GetAttackSound() => 0x516;
public override int GetHurtSound() => 0x519;
public override int GetDeathSound() => 0x515;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.MedScrolls, 2);
// TODO: Bone Pile
}
}
}