48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SummonedDaemon : BaseCreature
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{
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[Constructible]
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public SummonedDaemon() : base(AIType.AI_Mage)
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{
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Name = NameList.RandomName("daemon");
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Body = Core.AOS ? 10 : 9;
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BaseSoundID = 357;
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SetStr(200);
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SetDex(110);
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SetInt(150);
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SetDamage(14, 21);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 98.1, 99.0);
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison?
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public override bool CanFly => true;
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}
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}
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