ModernUO/Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs

48 lines
1.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SummonedDaemon : BaseCreature
{
[Constructible]
public SummonedDaemon() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("daemon");
Body = Core.AOS ? 10 : 9;
BaseSoundID = 357;
SetStr(200);
SetDex(110);
SetInt(150);
SetDamage(14, 21);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 98.1, 99.0);
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison?
public override bool CanFly => true;
}
}