### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
227 lines
5.6 KiB
C#
227 lines
5.6 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using Server.Spells.Fifth;
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using Server.Spells.Seventh;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class Barracoon : BaseChampion
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{
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[Constructible]
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public Barracoon() : base(AIType.AI_Melee)
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{
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Title = "the piper";
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Body = 0x190;
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Hue = 0x83EC;
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SetStr(305, 425);
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SetDex(72, 150);
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SetInt(505, 750);
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SetHits(4200);
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SetStam(102, 300);
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SetDamage(25, 35);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 100.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 70;
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AddItem(new FancyShirt(Utility.RandomGreenHue()));
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AddItem(new LongPants(Utility.RandomYellowHue()));
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AddItem(new JesterHat(Utility.RandomPinkHue()));
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AddItem(new Cloak(Utility.RandomPinkHue()));
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AddItem(new Sandals());
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HairItemID = 0x203B; // Short Hair
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HairHue = 0x94;
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}
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public override ChampionSkullType SkullType => ChampionSkullType.Greed;
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public override Type[] UniqueList => new[] { typeof(FangOfRactus) };
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public override Type[] SharedList => new[]
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{
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typeof(EmbroideredOakLeafCloak),
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typeof(DjinnisRing),
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typeof(DetectiveBoots),
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typeof(GuantletsOfAnger)
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};
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public override Type[] DecorativeList => new[] { typeof(SwampTile), typeof(MonsterStatuette) };
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Slime };
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public override string DefaultName => "Barracoon";
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public override bool AlwaysMurderer => true;
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public override bool AutoDispel => true;
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public override double AutoDispelChance => 1.0;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool Uncalmable => Core.SE;
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public override Poison PoisonImmune => Poison.Deadly;
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public override bool ShowFameTitle => false;
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public override bool ClickTitle => false;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public void Polymorph(Mobile m)
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{
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if (!m.CanBeginAction<PolymorphSpell>() || !m.CanBeginAction<IncognitoSpell>() || m.IsBodyMod)
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{
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return;
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}
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var mount = m.Mount;
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if (mount != null)
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{
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mount.Rider = null;
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}
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if (m.Mounted)
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{
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return;
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}
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if (m.BeginAction<PolymorphSpell>())
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{
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var disarm = m.FindItemOnLayer(Layer.OneHanded);
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if (disarm?.Movable == true)
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{
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m.AddToBackpack(disarm);
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}
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disarm = m.FindItemOnLayer(Layer.TwoHanded);
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if (disarm?.Movable == true)
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{
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m.AddToBackpack(disarm);
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}
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m.BodyMod = 42;
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m.HueMod = 0;
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new ExpirePolymorphTimer(m).Start();
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}
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}
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public void SpawnRatmen(Mobile target)
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{
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var map = Map;
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if (map == null)
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{
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return;
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}
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var rats = 0;
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foreach (var m in GetMobilesInRange<BaseCreature>(10))
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{
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if (m is Ratman or RatmanArcher or RatmanMage && ++rats >= 16)
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{
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return;
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}
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}
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PlaySound(0x3D);
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rats = Utility.RandomMinMax(3, 6);
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for (var i = 0; i < rats; ++i)
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{
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var rat = Utility.Random(5) switch
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{
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2 => (BaseCreature)new RatmanArcher(),
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3 => new RatmanArcher(),
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4 => new RatmanMage(),
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_ => new Ratman()
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};
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rat.Team = Team;
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rat.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
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rat.Combatant = target;
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}
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}
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public void DoSpecialAbility(Mobile target)
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{
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if (target?.Deleted != false) // sanity
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{
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return;
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}
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if (Utility.RandomDouble() < 0.6) // 60% chance to polymorph attacker into a ratman
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{
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Polymorph(target);
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}
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if (Utility.RandomDouble() < 0.2) // 20% chance to spawn more ratmen
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{
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SpawnRatmen(target);
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}
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if (Hits < 500 && !IsBodyMod) // Baracoon is low on life, polymorph into a ratman
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{
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Polymorph(this);
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}
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}
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public override void OnGotMeleeAttack(Mobile attacker, int damage)
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{
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base.OnGotMeleeAttack(attacker, damage);
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DoSpecialAbility(attacker);
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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DoSpecialAbility(defender);
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}
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private class ExpirePolymorphTimer : Timer
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{
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private readonly Mobile m_Owner;
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public ExpirePolymorphTimer(Mobile owner) : base(TimeSpan.FromMinutes(3.0))
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{
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m_Owner = owner;
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}
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protected override void OnTick()
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{
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if (!m_Owner.CanBeginAction<PolymorphSpell>())
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{
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m_Owner.BodyMod = 0;
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m_Owner.HueMod = -1;
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m_Owner.EndAction<PolymorphSpell>();
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}
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}
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}
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}
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