### Summary - [X] Adds tot.json to ignore list. - [X] Fixes bias in escortable random quest selection. - [X] Adds New Haven specific destination/payment messages for escortable quests. - [X] Codegens escortables.
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class Actor : BaseCreature
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{
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[Constructible]
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public Actor() : base(AIType.AI_Animal, FightMode.None)
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{
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InitStats(31, 41, 51);
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SetSpeed(0.2, 0.4);
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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AddItem(new FancyDress(Utility.RandomDyedHue()));
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Title = "the actress";
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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AddItem(new LongPants(Utility.RandomNeutralHue()));
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AddItem(new FancyShirt(Utility.RandomDyedHue()));
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Title = "the actor";
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}
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AddItem(new Boots(Utility.RandomNeutralHue()));
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Utility.AssignRandomHair(this);
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Container pack = new Backpack();
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pack.DropItem(new Gold(250, 300));
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pack.Movable = false;
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AddItem(pack);
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}
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public override bool ClickTitle => false;
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}
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