ModernUO/Projects/UOContent/Mobiles/Townfolk/BrideGroom.cs
Kamron Batman d55406337f
fix: Fixes ML Escortables and codegens (#1525)
### Summary
- [X] Adds tot.json to ignore list.
- [X] Fixes bias in escortable random quest selection.
- [X] Adds New Haven specific destination/payment messages for escortable quests.
- [X] Codegens escortables.
2023-09-30 14:11:48 -07:00

76 lines
1.5 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class BrideGroom : BaseEscortable
{
[Constructible]
public BrideGroom()
{
if (Female)
{
Title = "the bride";
}
else
{
Title = "the groom";
}
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the groom' when single-clicking
private static int GetRandomHue()
{
return Utility.Random(6) switch
{
0 => 0,
1 => Utility.RandomBlueHue(),
2 => Utility.RandomGreenHue(),
3 => Utility.RandomRedHue(),
4 => Utility.RandomYellowHue(),
5 => Utility.RandomNeutralHue(),
_ => 0
};
}
public override void InitOutfit()
{
if (Female)
{
AddItem(new FancyDress());
}
else
{
AddItem(new FancyShirt());
}
var lowHue = GetRandomHue();
AddItem(new LongPants(lowHue));
if (Female)
{
AddItem(new Shoes(lowHue));
}
else
{
AddItem(new Boots(lowHue));
}
if (Utility.RandomBool())
{
HairItemID = 0x203B;
}
else
{
HairItemID = 0x203C;
}
HairHue = Race.RandomHairHue();
PackGold(200, 250);
}
}