### Summary - [X] Adds tot.json to ignore list. - [X] Fixes bias in escortable random quest selection. - [X] Adds New Haven specific destination/payment messages for escortable quests. - [X] Codegens escortables.
65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using ModernUO.Serialization;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles;
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class Peasant : BaseEscortable
|
|
{
|
|
[Constructible]
|
|
public Peasant() => Title = "the peasant";
|
|
|
|
public override bool CanTeach => true;
|
|
public override bool ClickTitle => false; // Do not display 'the peasant' when single-clicking
|
|
|
|
private static int GetRandomHue()
|
|
{
|
|
return Utility.Random(6) switch
|
|
{
|
|
0 => 0,
|
|
1 => Utility.RandomBlueHue(),
|
|
2 => Utility.RandomGreenHue(),
|
|
3 => Utility.RandomRedHue(),
|
|
4 => Utility.RandomYellowHue(),
|
|
5 => Utility.RandomNeutralHue(),
|
|
_ => 0
|
|
};
|
|
}
|
|
|
|
public override void InitOutfit()
|
|
{
|
|
if (Female)
|
|
{
|
|
AddItem(new PlainDress());
|
|
}
|
|
else
|
|
{
|
|
AddItem(new Shirt(GetRandomHue()));
|
|
}
|
|
|
|
var lowHue = GetRandomHue();
|
|
|
|
AddItem(new ShortPants(lowHue));
|
|
|
|
if (Female)
|
|
{
|
|
AddItem(new Boots(lowHue));
|
|
}
|
|
else
|
|
{
|
|
AddItem(new Shoes(lowHue));
|
|
}
|
|
|
|
// if (!Female)
|
|
// AddItem( new BodySash( lowHue ) );
|
|
|
|
// AddItem( new Cloak( GetRandomHue() ) );
|
|
|
|
// if (!Female)
|
|
// AddItem( new Longsword() );
|
|
|
|
Utility.AssignRandomHair(this);
|
|
|
|
PackGold(200, 250);
|
|
}
|
|
}
|