### Summary - [X] Adds tot.json to ignore list. - [X] Fixes bias in escortable random quest selection. - [X] Adds New Haven specific destination/payment messages for escortable quests. - [X] Codegens escortables.
116 lines
2.8 KiB
C#
116 lines
2.8 KiB
C#
using ModernUO.Serialization;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles;
|
|
|
|
[SerializationGenerator(0)]
|
|
public partial class Samurai : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public Samurai() : base(AIType.AI_Melee, FightMode.Aggressor)
|
|
{
|
|
Title = "the samurai";
|
|
|
|
InitStats(100, 100, 25);
|
|
|
|
SetSkill(SkillName.ArmsLore, 64.0, 80.0);
|
|
SetSkill(SkillName.Bushido, 64.0, 85.0);
|
|
SetSkill(SkillName.Parry, 64.0, 80.0);
|
|
SetSkill(SkillName.Swords, 64.0, 85.0);
|
|
|
|
SetSpeed(0.2, 0.4);
|
|
SpeechHue = Utility.RandomDyedHue();
|
|
Hue = Race.Human.RandomSkinHue();
|
|
|
|
if (Female = Utility.RandomBool())
|
|
{
|
|
Body = 0x191;
|
|
Name = NameList.RandomName("female");
|
|
}
|
|
else
|
|
{
|
|
Body = 0x190;
|
|
Name = NameList.RandomName("male");
|
|
}
|
|
|
|
switch (Utility.Random(3))
|
|
{
|
|
case 0:
|
|
{
|
|
AddItem(new Lajatang());
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
AddItem(new Wakizashi());
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
AddItem(new NoDachi());
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (Utility.Random(3))
|
|
{
|
|
case 0:
|
|
{
|
|
AddItem(new LeatherSuneate());
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
AddItem(new PlateSuneate());
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
AddItem(new StuddedHaidate());
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (Utility.Random(4))
|
|
{
|
|
case 0:
|
|
{
|
|
AddItem(new LeatherJingasa());
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
AddItem(new ChainHatsuburi());
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
AddItem(new HeavyPlateJingasa());
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
AddItem(new DecorativePlateKabuto());
|
|
break;
|
|
}
|
|
}
|
|
|
|
AddItem(new LeatherDo());
|
|
AddItem(new LeatherHiroSode());
|
|
AddItem(new SamuraiTabi(Utility.RandomNondyedHue())); // TODO: Hue
|
|
|
|
var hairHue = Utility.RandomNondyedHue();
|
|
|
|
Utility.AssignRandomHair(this, hairHue);
|
|
|
|
if (Utility.Random(7) != 0)
|
|
{
|
|
Utility.AssignRandomFacialHair(this, hairHue);
|
|
}
|
|
|
|
PackGold(250, 300);
|
|
}
|
|
|
|
public override bool CanTeach => true;
|
|
public override bool ClickTitle => false;
|
|
}
|