ModernUO/Projects/UOContent/Mobiles/Townfolk/Samurai.cs
Kamron Batman d55406337f
fix: Fixes ML Escortables and codegens (#1525)
### Summary
- [X] Adds tot.json to ignore list.
- [X] Fixes bias in escortable random quest selection.
- [X] Adds New Haven specific destination/payment messages for escortable quests.
- [X] Codegens escortables.
2023-09-30 14:11:48 -07:00

116 lines
2.8 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0)]
public partial class Samurai : BaseCreature
{
[Constructible]
public Samurai() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Title = "the samurai";
InitStats(100, 100, 25);
SetSkill(SkillName.ArmsLore, 64.0, 80.0);
SetSkill(SkillName.Bushido, 64.0, 85.0);
SetSkill(SkillName.Parry, 64.0, 80.0);
SetSkill(SkillName.Swords, 64.0, 85.0);
SetSpeed(0.2, 0.4);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Lajatang());
break;
}
case 1:
{
AddItem(new Wakizashi());
break;
}
case 2:
{
AddItem(new NoDachi());
break;
}
}
switch (Utility.Random(3))
{
case 0:
{
AddItem(new LeatherSuneate());
break;
}
case 1:
{
AddItem(new PlateSuneate());
break;
}
case 2:
{
AddItem(new StuddedHaidate());
break;
}
}
switch (Utility.Random(4))
{
case 0:
{
AddItem(new LeatherJingasa());
break;
}
case 1:
{
AddItem(new ChainHatsuburi());
break;
}
case 2:
{
AddItem(new HeavyPlateJingasa());
break;
}
case 3:
{
AddItem(new DecorativePlateKabuto());
break;
}
}
AddItem(new LeatherDo());
AddItem(new LeatherHiroSode());
AddItem(new SamuraiTabi(Utility.RandomNondyedHue())); // TODO: Hue
var hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair(this, hairHue);
if (Utility.Random(7) != 0)
{
Utility.AssignRandomFacialHair(this, hairHue);
}
PackGold(250, 300);
}
public override bool CanTeach => true;
public override bool ClickTitle => false;
}