ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/GypsyMaiden.cs

67 lines
1.6 KiB
C#

using ModernUO.Serialization;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class GypsyMaiden : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public GypsyMaiden() : base("the gypsy maiden")
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override bool GetGender() => true;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBProvisioner());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(
Utility.Random(4) switch
{
0 => new JesterHat(Utility.RandomBrightHue()),
1 => new Bandana(Utility.RandomBrightHue()),
2 => new SkullCap(Utility.RandomBrightHue()),
_ => null // 3
}
);
if (Utility.RandomBool())
{
AddItem(new HalfApron(Utility.RandomBrightHue()));
}
var item = FindItemOnLayer(Layer.Pants);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.OuterLegs);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.InnerLegs);
if (item != null)
{
item.Hue = Utility.RandomBrightHue();
}
}
}
}