49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using ModernUO.Serialization;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Vagabond : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new();
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[Constructible]
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public Vagabond() : base("the vagabond")
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{
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SetSkill(SkillName.ItemID, 60.0, 83.0);
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBTinker());
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m_SBInfos.Add(new SBVagabond());
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}
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public override void InitOutfit()
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{
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AddItem(new FancyShirt(Utility.RandomBrightHue()));
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AddItem(new Shoes(GetShoeHue()));
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AddItem(new LongPants(GetRandomHue()));
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if (Utility.RandomBool())
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{
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AddItem(new Cloak(Utility.RandomBrightHue()));
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}
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AddItem(
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Utility.RandomBool()
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? new SkullCap(Utility.RandomNeutralHue())
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: new Bandana(Utility.RandomNeutralHue())
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);
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, HairHue);
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PackGold(100, 200);
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}
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}
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}
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