ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/Weaponsmith.cs

102 lines
3 KiB
C#

using ModernUO.Serialization;
using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Weaponsmith : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public Weaponsmith() : base("the weaponsmith")
{
SetSkill(SkillName.ArmsLore, 64.0, 100.0);
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
SetSkill(SkillName.Fencing, 45.0, 68.0);
SetSkill(SkillName.Macing, 45.0, 68.0);
SetSkill(SkillName.Swords, 45.0, 68.0);
SetSkill(SkillName.Tactics, 36.0, 68.0);
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBWeaponSmith());
if (IsTokunoVendor)
{
m_SBInfos.Add(new SBSEWeapons());
}
}
public override int GetShoeHue() => 0;
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new HalfApron());
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
if (from is PlayerMobile pm && pm.NextSmithBulkOrder == TimeSpan.Zero &&
(fromContextMenu || Utility.RandomDouble() < 0.2))
{
var theirSkill = pm.Skills.Blacksmith.Base;
if (theirSkill >= 70.1)
{
pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
}
else if (theirSkill >= 50.1)
{
pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
}
else
{
pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
}
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
{
return new LargeSmithBOD();
}
return SmallSmithBOD.CreateRandomFor(from);
}
return null;
}
public override bool IsValidBulkOrder(Item item) => item is SmallSmithBOD or LargeSmithBOD;
public override bool SupportsBulkOrders(Mobile from) =>
from is PlayerMobile && Core.AOS && from.Skills.Blacksmith.Base > 0;
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile mobile)
{
return mobile.NextSmithBulkOrder;
}
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile mobile)
{
mobile.NextSmithBulkOrder = TimeSpan.Zero;
}
}
}
}