102 lines
3 KiB
C#
102 lines
3 KiB
C#
using ModernUO.Serialization;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Engines.BulkOrders;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[SerializationGenerator(0, false)]
|
|
public partial class Weaponsmith : BaseVendor
|
|
{
|
|
private readonly List<SBInfo> m_SBInfos = new();
|
|
|
|
[Constructible]
|
|
public Weaponsmith() : base("the weaponsmith")
|
|
{
|
|
SetSkill(SkillName.ArmsLore, 64.0, 100.0);
|
|
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
|
|
SetSkill(SkillName.Fencing, 45.0, 68.0);
|
|
SetSkill(SkillName.Macing, 45.0, 68.0);
|
|
SetSkill(SkillName.Swords, 45.0, 68.0);
|
|
SetSkill(SkillName.Tactics, 36.0, 68.0);
|
|
}
|
|
|
|
protected override List<SBInfo> SBInfos => m_SBInfos;
|
|
|
|
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
|
|
|
|
public override void InitSBInfo()
|
|
{
|
|
m_SBInfos.Add(new SBWeaponSmith());
|
|
|
|
if (IsTokunoVendor)
|
|
{
|
|
m_SBInfos.Add(new SBSEWeapons());
|
|
}
|
|
}
|
|
|
|
public override int GetShoeHue() => 0;
|
|
|
|
public override void InitOutfit()
|
|
{
|
|
base.InitOutfit();
|
|
|
|
AddItem(new HalfApron());
|
|
}
|
|
|
|
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
|
|
{
|
|
if (from is PlayerMobile pm && pm.NextSmithBulkOrder == TimeSpan.Zero &&
|
|
(fromContextMenu || Utility.RandomDouble() < 0.2))
|
|
{
|
|
var theirSkill = pm.Skills.Blacksmith.Base;
|
|
|
|
if (theirSkill >= 70.1)
|
|
{
|
|
pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
|
|
}
|
|
else if (theirSkill >= 50.1)
|
|
{
|
|
pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
|
|
}
|
|
else
|
|
{
|
|
pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
|
|
}
|
|
|
|
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
|
|
{
|
|
return new LargeSmithBOD();
|
|
}
|
|
|
|
return SmallSmithBOD.CreateRandomFor(from);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public override bool IsValidBulkOrder(Item item) => item is SmallSmithBOD or LargeSmithBOD;
|
|
|
|
public override bool SupportsBulkOrders(Mobile from) =>
|
|
from is PlayerMobile && Core.AOS && from.Skills.Blacksmith.Base > 0;
|
|
|
|
public override TimeSpan GetNextBulkOrder(Mobile from)
|
|
{
|
|
if (from is PlayerMobile mobile)
|
|
{
|
|
return mobile.NextSmithBulkOrder;
|
|
}
|
|
|
|
return TimeSpan.Zero;
|
|
}
|
|
|
|
public override void OnSuccessfulBulkOrderReceive(Mobile from)
|
|
{
|
|
if (Core.SE && from is PlayerMobile mobile)
|
|
{
|
|
mobile.NextSmithBulkOrder = TimeSpan.Zero;
|
|
}
|
|
}
|
|
}
|
|
}
|