ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/Weaver.cs

83 lines
2.4 KiB
C#

using ModernUO.Serialization;
using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Weaver : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public Weaver() : base("the weaver")
{
SetSkill(SkillName.Tailoring, 65.0, 88.0);
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBWeaver());
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
if (from is PlayerMobile pm && pm.NextTailorBulkOrder == TimeSpan.Zero &&
(fromContextMenu || Utility.RandomDouble() < 0.2))
{
var theirSkill = pm.Skills.Tailoring.Base;
if (theirSkill >= 70.1)
{
pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0);
}
else if (theirSkill >= 50.1)
{
pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0);
}
else
{
pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0);
}
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
{
return new LargeTailorBOD();
}
return SmallTailorBOD.CreateRandomFor(from);
}
return null;
}
public override bool IsValidBulkOrder(Item item) => item is SmallTailorBOD or LargeTailorBOD;
public override bool SupportsBulkOrders(Mobile from) => from is PlayerMobile && from.Skills.Tailoring.Base > 0;
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile mobile)
{
return mobile.NextTailorBulkOrder;
}
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile mobile)
{
mobile.NextTailorBulkOrder = TimeSpan.Zero;
}
}
}
}