ModernUO/Projects/UOContent/Multis/Camps/RatCamp.cs
Kamron Batman 61e9dd29ac
fix: Adds missing migration files. (#1642)
### Summary

- Bumps serialization generator. v2.10.9 fixes an issue with nuget publishing where files were missing.
- Fixes camps missing serialization of their prisoner.
- Adds missing serialization migration files.
2023-12-20 13:02:01 -08:00

160 lines
4 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class RatCamp : BaseCamp
{
[SerializableField(0)]
private Mobile _prisoner;
[Constructible]
public RatCamp() : base(0x10EE) // dummy garbage at center
{
}
public virtual Mobile Ratmen => new Ratman();
public override void AddComponents()
{
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 6, 0);
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
AddItem(new Item(0x974), 0, 6, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
AddCampChests();
for (var i = 0; i < 4; i++)
{
AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
}
_prisoner = Utility.Random(2) switch
{
0 => new Noble(),
_ => new SeekerOfAdventure()
};
var bc = (BaseCreature)_prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
_prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(_prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
private void AddCampChests()
{
var chest = Utility.Random(3) switch
{
0 => (LockableContainer)new MetalChest(),
1 => new MetalGoldenChest(),
_ => new WoodenChest()
};
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, -2, 0);
var crates = Utility.Random(4) switch
{
0 => (LockableContainer)new SmallCrate(),
1 => new MediumCrate(),
2 => new LargeCrate(),
_ => new LockableBarrel()
};
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
{
Item item = Utility.Random(4) switch
{
0 => new LesserCurePotion(),
1 => new LesserExplosionPotion(),
2 => new LesserHealPotion(),
_ => new LesserPoisonPotion()
};
crates.DropItem(item);
}
AddItem(crates, 2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && _prisoner?.CantWalk == true)
{
var number = Utility.Random(8) switch
{
0 => 502261,
1 => 502262,
2 => 502263,
3 => 502264,
4 => 502265,
5 => 502266,
6 => 502267,
_ => 502268
};
_prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
{
item.Movable = false;
}
base.AddItem(item, xOffset, yOffset, zOffset);
}
}