ModernUO/Projects/UOContent/Special Systems/Items/Stones/GamblingStone.cs
2023-10-09 22:06:09 -07:00

88 lines
2.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class GamblingStone : Item
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _gamblePot = 2500;
[Constructible]
public GamblingStone() : base(0xED4)
{
Movable = false;
Hue = 0x56;
}
public override string DefaultName => "a gambling stone";
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add($"Jackpot: {_gamblePot}gp");
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, $"Jackpot: {_gamblePot}gp");
}
public override void OnDoubleClick(Mobile from)
{
var pack = from.Backpack;
if (pack?.ConsumeTotal(typeof(Gold), 250) == true)
{
_gamblePot += 150;
InvalidateProperties();
var roll = Utility.Random(1200);
if (roll == 0) // Jackpot
{
const int maxCheck = 1000000;
from.SendMessage(0x35, $"You win the {_gamblePot}gp jackpot!");
while (_gamblePot > maxCheck)
{
from.AddToBackpack(new BankCheck(maxCheck));
_gamblePot -= maxCheck;
}
from.AddToBackpack(new BankCheck(_gamblePot));
_gamblePot = 2500;
}
else if (roll <= 20) // Chance for a regbag
{
from.SendMessage(0x35, "You win a bag of reagents!");
from.AddToBackpack(new BagOfReagents());
}
else if (roll <= 40) // Chance for gold
{
from.SendMessage(0x35, "You win 1500gp!");
from.AddToBackpack(new BankCheck(1500));
}
else if (roll <= 100) // Another chance for gold
{
from.SendMessage(0x35, "You win 1000gp!");
from.AddToBackpack(new BankCheck(1000));
}
else // Loser!
{
from.SendMessage(0x22, "You lose!");
}
}
else
{
from.SendMessage(0x22, $"You need at least 250gp in your backpack to use this.");
}
}
}