### Summary - [X] Fixes poison field duration - [X] Adds SA+ poison spell calculations - [X] Cleans up skill calculations - [X] Adjusts poison level thresholds to properly reflect OSI
140 lines
3.7 KiB
C#
140 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Spells.Bushido;
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public class Confidence : SamuraiSpell
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{
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private static readonly SpellInfo _info = new(
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"Confidence",
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null,
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-1,
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9002
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);
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private static readonly Dictionary<Mobile, TimerExecutionToken> _table = new();
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private static readonly Dictionary<Mobile, TimerExecutionToken> _regenTable = new();
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public Confidence(Mobile caster, Item scroll) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
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public override double RequiredSkill => 25.0;
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public override int RequiredMana => 10;
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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Caster.FixedEffect(0x37C4, 10, 7, 4, 3);
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.SendLocalizedMessage(1063115); // You exude confidence.
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Caster.FixedParticles(0x375A, 1, 17, 0x7DA, 0x960, 0x3, EffectLayer.Waist);
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Caster.PlaySound(0x51A);
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OnCastSuccessful(Caster);
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BeginConfidence(Caster);
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BeginRegenerating(Caster);
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}
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FinishSequence();
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}
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public static bool IsConfident(Mobile m) => _table.ContainsKey(m);
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public static void BeginConfidence(Mobile m)
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{
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StopConfidenceTimer(m);
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Timer.StartTimer(TimeSpan.FromSeconds(30.0),
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() =>
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{
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EndConfidence(m);
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m.SendLocalizedMessage(1063116); // Your confidence wanes.
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},
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out var timerToken
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);
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_table[m] = timerToken;
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if (Core.HS)
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{
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var bushido = m.Skills.Bushido.Fixed;
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Confidence, 1060596, 1153809, TimeSpan.FromSeconds(30), m,
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$"{bushido / 120}\t{bushido / 50}\t{"100"}"
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));
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}
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else
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{
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Confidence, 1060596, TimeSpan.FromSeconds(30), m));
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}
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}
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private static bool StopConfidenceTimer(Mobile m)
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{
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if (_table.Remove(m, out var timerToken))
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{
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timerToken.Cancel();
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return true;
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}
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return false;
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}
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public static void EndConfidence(Mobile m)
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{
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StopRegenerating(m);
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if (StopConfidenceTimer(m))
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{
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OnEffectEnd(m, typeof(Confidence));
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BuffInfo.RemoveBuff(m, BuffIcon.Confidence);
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}
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}
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public static bool IsRegenerating(Mobile m) => _regenTable.ContainsKey(m);
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// TODO: Move this to a central regeneration so it actually works properly
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public static void BeginRegenerating(Mobile m)
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{
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StopRegenerating(m);
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TimerExecutionToken timerToken = default;
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Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), 4,
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() =>
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{
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// ReSharper disable once AccessToModifiedClosure
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if (timerToken.RemainingCount == 0)
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{
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StopRegenerating(m);
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}
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// RunUO says this goes for 5 seconds, but UOGuide says 4 seconds during normal regeneration
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// Divide by 4 because this is per second.
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var hits = (int)((15 + m.Skills.Bushido.Value * m.Skills.Bushido.Value / 576) / 4);
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m.Hits += hits;
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},
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out timerToken
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);
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_regenTable[m] = timerToken;
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}
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public static void StopRegenerating(Mobile m)
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{
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if (_regenTable.Remove(m, out var timer))
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{
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timer.Cancel();
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}
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}
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}
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