ModernUO/Projects/UOContent/Spells/Chivalry/DivineFury.cs

144 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Spells.Chivalry;
public class DivineFurySpell : PaladinSpell
{
private static readonly SpellInfo _info = new(
"Divine Fury",
"Divinum Furis",
-1,
9002
);
private static readonly Dictionary<Mobile, InternalTimer> _table = new();
public DivineFurySpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
public override double RequiredSkill => 25.0;
public override int RequiredMana => 15;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060722; // Divinum Furis
public override bool BlocksMovement => false;
public override void OnCast()
{
if (CheckSequence())
{
Caster.PlaySound(0x20F);
Caster.PlaySound(Caster.Female ? 0x338 : 0x44A);
Caster.FixedParticles(0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist);
Caster.FixedParticles(0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist);
Caster.Stam = Caster.StamMax;
RemoveTimer(Caster);
var delay = TimeSpan.FromSeconds(Math.Clamp(ComputePowerValue(10), 7, 24));
var timer = Core.HS && Caster.Skills.Chivalry.Value >= 120 && Caster.Karma >= 10000
? new InternalTimer(Caster, delay, 15, 20, 15, 10)
: new InternalTimer(Caster, delay, 10, 10, 10, 20);
timer.Start();
_table[Caster] = timer;
Caster.Delta(MobileDelta.WeaponDamage);
if (Core.HS) // Publish 71 with boost
{
BuffInfo.AddBuff(
Caster,
new BuffInfo(
BuffIcon.DivineFury,
1060589,
1150218,
delay,
Caster,
$"{timer.AttackBonus}\t{timer.DamageBonus}\t{timer.WeaponSpeed}\t{timer.DefendMalus}"
)
);
}
else
{
BuffInfo.AddBuff(
Caster,
new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, delay, Caster)
);
}
}
FinishSequence();
}
public static int GetAttackBonus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.AttackBonus : 0;
public static int GetDamageBonus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.DamageBonus : 0;
public static int GetWeaponSpeed(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.WeaponSpeed : 0;
public static int GetDefendMalus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.DefendMalus : 0;
public static void GetBonuses(
Mobile m, out int attackBonus, out int damageBonus, out int weaponSpeed, out int defendMalus
)
{
if (_table.TryGetValue(m, out var timer))
{
damageBonus = timer.DamageBonus;
weaponSpeed = timer.WeaponSpeed;
attackBonus = timer.AttackBonus;
defendMalus = timer.DefendMalus;
return;
}
damageBonus = 0;
weaponSpeed = 0;
attackBonus = 0;
defendMalus = 0;
}
private static void RemoveTimer(Mobile m)
{
if (_table.Remove(m, out var timer))
{
timer.Stop();
}
}
public static void StopDivineFury(Mobile m)
{
RemoveTimer(m);
m.Delta(MobileDelta.WeaponDamage);
m.PlaySound(0xF8);
BuffInfo.RemoveBuff(m, BuffIcon.DivineFury);
}
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
private class InternalTimer : Timer
{
private Mobile _mobile;
public int DamageBonus { get; }
public int WeaponSpeed { get; }
public int AttackBonus { get; }
public int DefendMalus { get; }
public InternalTimer(Mobile m, TimeSpan delay, int attackBonus, int damageBonus, int weaponSpeed, int defendMalus)
: base(delay)
{
DamageBonus = damageBonus;
WeaponSpeed = weaponSpeed;
AttackBonus = attackBonus;
DefendMalus = defendMalus;
_mobile = m;
}
protected override void OnTick() => StopDivineFury(_mobile);
}
}