144 lines
4.4 KiB
C#
144 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Spells.Chivalry;
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public class DivineFurySpell : PaladinSpell
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{
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private static readonly SpellInfo _info = new(
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"Divine Fury",
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"Divinum Furis",
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-1,
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9002
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);
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private static readonly Dictionary<Mobile, InternalTimer> _table = new();
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public DivineFurySpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
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public override double RequiredSkill => 25.0;
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public override int RequiredMana => 15;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060722; // Divinum Furis
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public override bool BlocksMovement => false;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0x20F);
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Caster.PlaySound(Caster.Female ? 0x338 : 0x44A);
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Caster.FixedParticles(0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist);
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Caster.FixedParticles(0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist);
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Caster.Stam = Caster.StamMax;
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RemoveTimer(Caster);
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var delay = TimeSpan.FromSeconds(Math.Clamp(ComputePowerValue(10), 7, 24));
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var timer = Core.HS && Caster.Skills.Chivalry.Value >= 120 && Caster.Karma >= 10000
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? new InternalTimer(Caster, delay, 15, 20, 15, 10)
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: new InternalTimer(Caster, delay, 10, 10, 10, 20);
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timer.Start();
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_table[Caster] = timer;
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Caster.Delta(MobileDelta.WeaponDamage);
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if (Core.HS) // Publish 71 with boost
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{
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BuffInfo.AddBuff(
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Caster,
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new BuffInfo(
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BuffIcon.DivineFury,
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1060589,
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1150218,
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delay,
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Caster,
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$"{timer.AttackBonus}\t{timer.DamageBonus}\t{timer.WeaponSpeed}\t{timer.DefendMalus}"
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)
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);
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}
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else
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{
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BuffInfo.AddBuff(
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Caster,
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new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, delay, Caster)
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);
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}
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}
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FinishSequence();
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}
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public static int GetAttackBonus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.AttackBonus : 0;
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public static int GetDamageBonus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.DamageBonus : 0;
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public static int GetWeaponSpeed(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.WeaponSpeed : 0;
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public static int GetDefendMalus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer.DefendMalus : 0;
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public static void GetBonuses(
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Mobile m, out int attackBonus, out int damageBonus, out int weaponSpeed, out int defendMalus
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)
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{
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if (_table.TryGetValue(m, out var timer))
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{
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damageBonus = timer.DamageBonus;
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weaponSpeed = timer.WeaponSpeed;
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attackBonus = timer.AttackBonus;
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defendMalus = timer.DefendMalus;
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return;
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}
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damageBonus = 0;
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weaponSpeed = 0;
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attackBonus = 0;
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defendMalus = 0;
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}
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private static void RemoveTimer(Mobile m)
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{
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if (_table.Remove(m, out var timer))
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{
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timer.Stop();
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}
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}
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public static void StopDivineFury(Mobile m)
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{
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RemoveTimer(m);
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m.Delta(MobileDelta.WeaponDamage);
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m.PlaySound(0xF8);
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BuffInfo.RemoveBuff(m, BuffIcon.DivineFury);
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}
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public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
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private class InternalTimer : Timer
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{
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private Mobile _mobile;
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public int DamageBonus { get; }
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public int WeaponSpeed { get; }
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public int AttackBonus { get; }
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public int DefendMalus { get; }
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public InternalTimer(Mobile m, TimeSpan delay, int attackBonus, int damageBonus, int weaponSpeed, int defendMalus)
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: base(delay)
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{
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DamageBonus = damageBonus;
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WeaponSpeed = weaponSpeed;
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AttackBonus = attackBonus;
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DefendMalus = defendMalus;
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_mobile = m;
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}
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protected override void OnTick() => StopDivineFury(_mobile);
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}
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}
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