### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
89 lines
2.5 KiB
C#
89 lines
2.5 KiB
C#
using System;
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using Server.Collections;
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namespace Server.Spells.Eighth
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{
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public class EarthquakeSpell : MagerySpell
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{
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private static readonly SpellInfo _info = new(
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"Earthquake",
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"In Vas Por",
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233,
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9012,
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false,
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Reagent.Bloodmoss,
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Reagent.Ginseng,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh
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);
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public EarthquakeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Eighth;
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public override bool DelayedDamage => !Core.AOS;
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public override void OnCast()
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{
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if (SpellHelper.CheckTown(Caster, Caster) && CheckSequence())
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{
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Caster.PlaySound(0x220);
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if (Caster.Map == null)
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{
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FinishSequence();
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return;
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}
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in Caster.GetMobilesInRange(1 + (int)(Caster.Skills.Magery.Value / 15.0)))
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{
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
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(!Core.AOS || Caster.InLOS(m)))
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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int damage;
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if (Core.AOS)
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{
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damage = m.Hits / 2;
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if (!m.Player)
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{
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damage = Math.Clamp(damage, 15, 100);
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}
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damage += Utility.RandomMinMax(0, 15);
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}
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else
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{
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damage = m.Hits * 6 / 10;
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if (!m.Player && damage < 10)
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{
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damage = 10;
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}
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else if (damage > 75)
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{
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damage = 75;
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}
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}
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Caster.DoHarmful(m);
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SpellHelper.Damage(TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0);
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}
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}
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FinishSequence();
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}
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}
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}
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