### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using Server.Targeting;
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namespace Server.Spells.First
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{
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public class WeakenSpell : MagerySpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new(
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"Weaken",
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"Des Mani",
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212,
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9031,
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Reagent.Garlic,
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Reagent.Nightshade
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);
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public WeakenSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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var length = SpellHelper.GetDuration(Caster, m);
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SpellHelper.AddStatCurse(Caster, m, StatType.Str, length, false);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles(0x3779, 10, 15, 5009, EffectLayer.Waist);
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m.PlaySound(0x1E6);
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var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Weaken, 1075837, length, m, percentage.ToString()));
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HarmfulSpell(m);
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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}
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}
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