ModernUO/Projects/UOContent/Spells/Fourth/Curse.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

125 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using Server.Targeting;
namespace Server.Spells.Fourth
{
public class CurseSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Curse",
"Des Sanct",
227,
9031,
Reagent.Nightshade,
Reagent.Garlic,
Reagent.SulfurousAsh
);
private static readonly Dictionary<Mobile, Timer> _table = new();
public CurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Fourth;
public static bool DoCurse(Mobile caster, Mobile m)
{
var duration = SpellHelper.GetDuration(caster, m);
if (duration == TimeSpan.Zero)
{
return false;
}
// Allow curse duration to refresh if the new curse is longer
if (_table.TryGetValue(m, out var existingTimer) && existingTimer.Next - Core.Now > duration && Core.AOS)
{
return false;
}
var newStrOffset = SpellHelper.GetOffset(caster, m, StatType.Str, true);
var newDexOffset = SpellHelper.GetOffset(caster, m, StatType.Dex, true);
var newIntOffset = SpellHelper.GetOffset(caster, m, StatType.Int, true);
if (newStrOffset == 0 && newDexOffset == 0 && newIntOffset == 0)
{
return false;
}
var oldStrOffset = SpellHelper.GetCurse(caster, m, StatType.Str);
var oldDexOffset = SpellHelper.GetCurse(caster, m, StatType.Dex);
var oldIntOffset = SpellHelper.GetCurse(caster, m, StatType.Int);
if (oldStrOffset <= newStrOffset && oldDexOffset <= newDexOffset && oldIntOffset <= newIntOffset)
{
return false;
}
var strCurse = SpellHelper.AddStatCurse(caster, m, StatType.Str, newStrOffset, duration);
var dexCurse = SpellHelper.AddStatCurse(caster, m, StatType.Dex, newDexOffset, duration);
var intCurse = SpellHelper.AddStatCurse(caster, m, StatType.Int, newIntOffset, duration, true);
if (!strCurse && !dexCurse && !intCurse)
{
return false;
}
existingTimer?.Stop();
m.UpdateResistances();
_table[m] = Timer.DelayCall(duration, mob => RemoveEffect(mob), m);
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
m.PlaySound(0x1E1);
var percentage = (int)(SpellHelper.GetOffsetScalar(caster, m, true) * 100);
var args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}";
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, duration, m, args));
return true;
}
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
if (DoCurse(Caster, m))
{
HarmfulSpell(m);
}
else
{
DoHurtFizzle();
}
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
public static bool RemoveEffect(Mobile m)
{
if (_table.Remove(m, out var timer))
{
timer.Stop();
m.UpdateResistances();
return true;
}
return false;
}
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
}
}