### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
125 lines
3.9 KiB
C#
125 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Spells.Fourth
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{
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public class CurseSpell : MagerySpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new(
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"Curse",
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"Des Sanct",
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227,
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9031,
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Reagent.Nightshade,
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Reagent.Garlic,
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Reagent.SulfurousAsh
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);
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private static readonly Dictionary<Mobile, Timer> _table = new();
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public CurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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public static bool DoCurse(Mobile caster, Mobile m)
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{
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var duration = SpellHelper.GetDuration(caster, m);
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if (duration == TimeSpan.Zero)
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{
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return false;
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}
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// Allow curse duration to refresh if the new curse is longer
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if (_table.TryGetValue(m, out var existingTimer) && existingTimer.Next - Core.Now > duration && Core.AOS)
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{
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return false;
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}
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var newStrOffset = SpellHelper.GetOffset(caster, m, StatType.Str, true);
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var newDexOffset = SpellHelper.GetOffset(caster, m, StatType.Dex, true);
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var newIntOffset = SpellHelper.GetOffset(caster, m, StatType.Int, true);
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if (newStrOffset == 0 && newDexOffset == 0 && newIntOffset == 0)
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{
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return false;
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}
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var oldStrOffset = SpellHelper.GetCurse(caster, m, StatType.Str);
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var oldDexOffset = SpellHelper.GetCurse(caster, m, StatType.Dex);
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var oldIntOffset = SpellHelper.GetCurse(caster, m, StatType.Int);
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if (oldStrOffset <= newStrOffset && oldDexOffset <= newDexOffset && oldIntOffset <= newIntOffset)
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{
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return false;
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}
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var strCurse = SpellHelper.AddStatCurse(caster, m, StatType.Str, newStrOffset, duration);
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var dexCurse = SpellHelper.AddStatCurse(caster, m, StatType.Dex, newDexOffset, duration);
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var intCurse = SpellHelper.AddStatCurse(caster, m, StatType.Int, newIntOffset, duration, true);
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if (!strCurse && !dexCurse && !intCurse)
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{
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return false;
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}
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existingTimer?.Stop();
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m.UpdateResistances();
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_table[m] = Timer.DelayCall(duration, mob => RemoveEffect(mob), m);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
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m.PlaySound(0x1E1);
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var percentage = (int)(SpellHelper.GetOffsetScalar(caster, m, true) * 100);
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var args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}";
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, duration, m, args));
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return true;
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}
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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if (DoCurse(Caster, m))
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{
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HarmfulSpell(m);
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}
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else
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{
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DoHurtFizzle();
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}
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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public static bool RemoveEffect(Mobile m)
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{
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if (_table.Remove(m, out var timer))
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{
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timer.Stop();
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m.UpdateResistances();
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return true;
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}
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return false;
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}
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public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
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}
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}
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