ModernUO/Projects/UOContent/Spells/Fourth/GreaterHeal.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

78 lines
2.4 KiB
C#

using Server.Engines.ConPVP;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Fourth
{
public class GreaterHealSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Greater Heal",
"In Vas Mani",
204,
9061,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.MandrakeRoot,
Reagent.SpidersSilk
);
public GreaterHealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Fourth;
public void Target(Mobile m)
{
if (m is BaseCreature creature && creature.IsAnimatedDead)
{
Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
}
else if (m.IsDeadBondedPet)
{
Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
}
else if (m is Golem)
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500951); // You cannot heal that.
}
else if (m.Poisoned || MortalStrike.IsWounded(m))
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, Caster == m ? 1005000 : 1010398);
}
else if (CheckBSequence(m))
{
SpellHelper.Turn(Caster, m);
// Algorithm: (40% of magery) + (1-10)
var toHeal = (int)(Caster.Skills.Magery.Value * 0.4);
toHeal += Utility.Random(1, 10);
// m.Heal( toHeal, Caster );
SpellHelper.Heal(toHeal, m, Caster);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
}
public override bool CheckCast()
{
if (DuelContext.CheckSuddenDeath(Caster))
{
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
}
}