### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
98 lines
2.7 KiB
C#
98 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Spells.Fourth
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{
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public class ManaDrainSpell : MagerySpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new(
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"Mana Drain",
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"Ort Rel",
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215,
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9031,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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private static readonly HashSet<Mobile> _table = new();
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public ManaDrainSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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if (Core.AOS)
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{
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var toDrain = Math.Clamp(40 + (int)(GetDamageSkill(Caster) - GetResistSkill(m)), 0, m.Mana);
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if (_table.Contains(m))
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{
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toDrain = 0;
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}
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m.FixedParticles(0x3789, 10, 25, 5032, EffectLayer.Head);
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m.PlaySound(0x1F8);
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if (toDrain > 0)
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{
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m.Mana -= toDrain;
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_table.Add(m);
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Timer.StartTimer(TimeSpan.FromSeconds(5.0), () => AosDelay_Callback(m, toDrain));
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}
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}
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else
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{
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if (CheckResisted(m))
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{
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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else if (m.Mana > 0)
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{
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m.Mana -= Utility.Random(1, Math.Min(m.Mana, 100));
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}
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m.FixedParticles(0x374A, 10, 15, 5032, EffectLayer.Head);
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m.PlaySound(0x1F8);
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}
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HarmfulSpell(m);
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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private static void AosDelay_Callback(Mobile m, int mana)
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{
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if (m.Alive && !m.IsDeadBondedPet)
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{
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m.Mana += mana;
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m.FixedEffect(0x3779, 10, 25);
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m.PlaySound(0x28E);
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}
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_table.Remove(m);
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}
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public override double GetResistPercent(Mobile target) => 99.0;
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}
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}
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