ModernUO/Projects/UOContent/Spells/Second/Harm.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

83 lines
2.3 KiB
C#

using Server.Targeting;
namespace Server.Spells.Second
{
public class HarmSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Harm",
"An Mani",
212,
Core.AOS ? 9001 : 9041,
Reagent.Nightshade,
Reagent.SpidersSilk
);
public HarmSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Second;
public override bool DelayedDamage => false;
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(17, 1, 5, m);
}
else
{
damage = Utility.Random(1, 15);
if (CheckResisted(m))
{
damage *= 0.75;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(m);
}
if (!m.InRange(Caster, 2))
{
damage *= 0.25; // 1/4 damage at > 2 tile range
}
else if (!m.InRange(Caster, 1))
{
damage *= 0.50; // 1/2 damage at 2 tile range
}
if (Core.AOS)
{
m.FixedParticles(0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist);
m.PlaySound(0x0FC);
}
else
{
m.FixedParticles(0x374A, 10, 15, 5013, EffectLayer.Waist);
m.PlaySound(0x1F1);
}
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
public override double GetSlayerDamageScalar(Mobile target) => 1.0;
}
}