ModernUO/Projects/UOContent/Spells/Sixth/EnergyBolt.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

69 lines
1.9 KiB
C#

using Server.Targeting;
namespace Server.Spells.Sixth
{
public class EnergyBoltSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Energy Bolt",
"Corp Por",
230,
9022,
Reagent.BlackPearl,
Reagent.Nightshade
);
public EnergyBoltSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public override bool DelayedDamage => true;
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
var source = Caster;
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, ref source, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(40, 1, 5, m);
}
else
{
damage = Utility.Random(24, 18);
if (CheckResisted(m))
{
damage *= 0.75;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
// Scale damage based on evalint and resist
damage *= GetDamageScalar(m);
}
// Do the effects
source.MovingParticles(m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211);
source.PlaySound(0x20A);
// Deal the damage
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
}
}