ModernUO/Projects/UOContent/Spells/Spellweaving/ArcanistSpell.cs
2022-07-16 22:32:51 -07:00

141 lines
4.2 KiB
C#

using Server.Engines.MLQuests;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Spellweaving
{
public abstract class ArcanistSpell : Spell
{
private int m_CastTimeFocusLevel;
public ArcanistSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
{
}
public abstract double RequiredSkill { get; }
public abstract int RequiredMana { get; }
public override SkillName CastSkill => SkillName.Spellweaving;
public override SkillName DamageSkill => SkillName.Spellweaving;
public override bool ClearHandsOnCast => false;
public virtual int FocusLevel => m_CastTimeFocusLevel;
public static int GetFocusLevel(Mobile from)
{
var focus = FindArcaneFocus(from);
return focus?.Deleted != false ? 0 : focus.StrengthBonus;
}
public static ArcaneFocus FindArcaneFocus(Mobile from) =>
from.Holding as ArcaneFocus ?? from.Backpack?.FindItemByType<ArcaneFocus>();
public static bool CheckExpansion(Mobile from) =>
from is not PlayerMobile || from.NetState?.SupportsExpansion(Expansion.ML) == true;
public override bool CheckCast()
{
if (!base.CheckCast())
{
return false;
}
var caster = Caster;
if (!CheckExpansion(caster))
{
// You must upgrade to the Mondain's Legacy Expansion Pack before using that ability
caster.SendLocalizedMessage(1072176);
return false;
}
if (caster is PlayerMobile mobile)
{
var context = MLQuestSystem.GetContext(mobile);
if (context?.Spellweaving != true)
{
// You must have completed the epic arcanist quest to use this ability.
mobile.SendLocalizedMessage(1073220);
return false;
}
}
var mana = ScaleMana(RequiredMana);
if (caster.Mana < mana)
{
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
caster.SendLocalizedMessage(1060174, mana.ToString());
return false;
}
if (caster.Skills[CastSkill].Value < RequiredSkill)
{
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
caster.SendLocalizedMessage(1063013, $"{RequiredSkill:F1}\t{"#1044114"}");
return false;
}
return true;
}
public override void GetCastSkills(out double min, out double max)
{
min = RequiredSkill - 12.5; // per 5 on Friday, 2/16/07
max = RequiredSkill + 37.5;
}
public override int GetMana() => RequiredMana;
public override void DoFizzle()
{
Caster.PlaySound(0x1D6);
Caster.NextSpellTime = Core.TickCount;
}
public override void DoHurtFizzle()
{
Caster.PlaySound(0x1D6);
}
public override void OnDisturb(DisturbType type, bool message)
{
base.OnDisturb(type, message);
if (message)
{
Caster.PlaySound(0x1D6);
}
}
public override void OnBeginCast()
{
base.OnBeginCast();
SendCastEffect();
m_CastTimeFocusLevel = GetFocusLevel(Caster);
}
public virtual void SendCastEffect()
{
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 4, 3);
}
public virtual bool CheckResisted(Mobile m)
{
var percent =
(50 + 2 * (GetResistSkill(m) - GetDamageSkill(Caster))) /
100; // TODO: According to the guide this is it.. but.. is it correct per OSI?
return percent switch
{
<= 0 => false,
>= 1.0 => true,
_ => percent >= Utility.RandomDouble()
};
}
}
}