### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
117 lines
3.5 KiB
C#
117 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Collections;
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namespace Server.Spells.Spellweaving
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{
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public class EssenceOfWindSpell : ArcanistSpell
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{
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private static readonly SpellInfo _info = new("Essence of Wind", "Anathrae", -1);
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private static readonly Dictionary<Mobile, EssenceOfWindTimer> _table = new();
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public EssenceOfWindSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.0);
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public override double RequiredSkill => 52.0;
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public override int RequiredMana => 40;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0x5C6);
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var damage = 25 + FocusLevel;
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var skill = Caster.Skills.Spellweaving.Value;
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var duration = TimeSpan.FromSeconds((int)(skill / 24) + FocusLevel);
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var fcMalus = FocusLevel + 1;
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var ssiMalus = 2 * (FocusLevel + 1);
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in Caster.GetMobilesInRange(5 + FocusLevel))
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{
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if (Caster == m || !Caster.InLOS(m) || !SpellHelper.ValidIndirectTarget(Caster, m) ||
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!Caster.CanBeHarmful(m, false))
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{
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continue;
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}
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queue.Enqueue(m);
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
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if (CheckResisted(m))
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{
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continue;
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}
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var t = new EssenceOfWindTimer(m, fcMalus, ssiMalus, duration);
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t.Start();
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_table[m] = t;
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BuffInfo.AddBuff(
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m,
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new BuffInfo(BuffIcon.EssenceOfWind, 1075802, duration, m, $"{fcMalus}\t{ssiMalus}")
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);
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}
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}
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FinishSequence();
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}
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public static int GetFCMalus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer._fcMalus : 0;
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public static int GetSSIMalus(Mobile m) => _table.TryGetValue(m, out var timer) ? timer._ssiMalus : 0;
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public static bool IsDebuffed(Mobile m) => _table.ContainsKey(m);
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public static void StopDebuffing(Mobile m)
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{
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if (_table.TryGetValue(m, out var timer))
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{
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timer.DoExpire();
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}
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}
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private class EssenceOfWindTimer : Timer
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{
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private Mobile _defender;
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internal int _fcMalus;
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internal int _ssiMalus;
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internal EssenceOfWindTimer(Mobile defender, int fcMalus, int ssiMalus, TimeSpan duration) : base(duration)
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{
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_defender = defender;
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_fcMalus = fcMalus;
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_ssiMalus = ssiMalus;
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}
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protected override void OnTick()
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{
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DoExpire();
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}
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internal void DoExpire()
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{
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Stop();
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_table.Remove(_defender);
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BuffInfo.RemoveBuff(_defender, BuffIcon.EssenceOfWind);
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}
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}
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}
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}
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