ModernUO/Projects/UOContent/Spells/Spellweaving/WordOfDeath.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

78 lines
2.4 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Spellweaving
{
public class WordOfDeathSpell : ArcanistSpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new("Word of Death", "Nyraxle", -1);
public WordOfDeathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.5);
public override double RequiredSkill => 80.0;
public override int RequiredMana => 50;
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
var loc = m.Location;
loc.Z += 50;
m.PlaySound(0x211);
m.FixedParticles(0x3779, 1, 30, 0x26EC, 0x3, 0x3, EffectLayer.Waist);
Effects.SendMovingParticles(
new Entity(Serial.Zero, loc, m.Map),
new Entity(Serial.Zero, m.Location, m.Map),
0xF5F,
1,
0,
true,
false,
0x21,
0x3F,
0x251D,
0,
0,
EffectLayer.Head,
0
);
var percentage = 0.05 * FocusLevel;
int damage;
if (!m.Player && m.Hits / (double)m.HitsMax < percentage)
{
damage = 300;
}
else
{
var minDamage = (int)Caster.Skills.Spellweaving.Value / 5;
var maxDamage = (int)Caster.Skills.Spellweaving.Value / 3;
damage = Utility.RandomMinMax(minDamage, maxDamage);
var damageBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
if (m.Player && damageBonus > 15)
{
damageBonus = 15;
}
damage *= damageBonus + 100;
damage /= 100;
}
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
}
}