### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System;
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using Server.Targeting;
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namespace Server.Spells.Spellweaving
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{
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public class WordOfDeathSpell : ArcanistSpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new("Word of Death", "Nyraxle", -1);
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public WordOfDeathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(3.5);
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public override double RequiredSkill => 80.0;
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public override int RequiredMana => 50;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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var loc = m.Location;
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loc.Z += 50;
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m.PlaySound(0x211);
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m.FixedParticles(0x3779, 1, 30, 0x26EC, 0x3, 0x3, EffectLayer.Waist);
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Effects.SendMovingParticles(
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new Entity(Serial.Zero, loc, m.Map),
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new Entity(Serial.Zero, m.Location, m.Map),
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0xF5F,
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1,
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0,
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true,
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false,
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0x21,
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0x3F,
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0x251D,
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0,
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0,
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EffectLayer.Head,
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0
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);
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var percentage = 0.05 * FocusLevel;
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int damage;
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if (!m.Player && m.Hits / (double)m.HitsMax < percentage)
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{
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damage = 300;
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}
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else
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{
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var minDamage = (int)Caster.Skills.Spellweaving.Value / 5;
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var maxDamage = (int)Caster.Skills.Spellweaving.Value / 3;
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damage = Utility.RandomMinMax(minDamage, maxDamage);
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var damageBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
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if (m.Player && damageBonus > 15)
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{
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damageBonus = 15;
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}
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damage *= damageBonus + 100;
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damage /= 100;
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}
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SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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}
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}
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