94 lines
2.9 KiB
C#
94 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class BehaviorMage : BaseCreature
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{
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[Constructible]
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public BehaviorMage() : base(AIType.AI_BehaviorTree, FightMode.Evil, 2, 0, 0.01, 1)
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{
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// Debug = true;
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InitBody();
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SetStr(100, 100);
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SetDex(25, 25);
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SetInt(100, 100);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Magery, 100.0);
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SetSkill(SkillName.MagicResist, 100.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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AddItem(new Backpack() { Movable = false });
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if (Utility.RandomBool())
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{
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SetSkill(SkillName.Swords, 100.0);
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RangeFight = 1;
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AddToBackpack(new Halberd() { Quality = WeaponQuality.Exceptional, Crafter = this });
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AddToBackpack(new Katana() { Quality = WeaponQuality.Exceptional, Crafter = this });
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}
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else
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{
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SetSkill(SkillName.Archery, 100.0);
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RangeFight = 6;
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AddToBackpack(new HeavyCrossbow() { Quality = WeaponQuality.Exceptional, Crafter = this });
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AddToBackpack(new Bow() { Quality = WeaponQuality.Exceptional, Crafter = this });
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AddToBackpack(new Bolt() { Amount = 300 });
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AddToBackpack(new Arrow() { Amount = 300 });
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}
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ActiveSpeed = 0.01;
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PassiveSpeed = 1;
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}
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public BehaviorMage(Serial serial) : base(serial)
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{
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}
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public override bool CanDestroyObstacles => true;
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public virtual bool GetGender() => Utility.RandomBool();
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public virtual void InitBody()
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{
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InitStats(100, 100, 25);
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = GetGender())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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}
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}
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}
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