ModernUO/Projects/UOContent/Mobiles/BehaviorMage.cs
2021-09-12 23:38:56 -04:00

94 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Server.Mobiles;
using Server.Items;
namespace Server.Mobiles
{
public class BehaviorMage : BaseCreature
{
[Constructible]
public BehaviorMage() : base(AIType.AI_BehaviorTree, FightMode.Evil, 2, 0, 0.01, 1)
{
// Debug = true;
InitBody();
SetStr(100, 100);
SetDex(25, 25);
SetInt(100, 100);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
AddItem(new Backpack() { Movable = false });
if (Utility.RandomBool())
{
SetSkill(SkillName.Swords, 100.0);
RangeFight = 1;
AddToBackpack(new Halberd() { Quality = WeaponQuality.Exceptional, Crafter = this });
AddToBackpack(new Katana() { Quality = WeaponQuality.Exceptional, Crafter = this });
}
else
{
SetSkill(SkillName.Archery, 100.0);
RangeFight = 6;
AddToBackpack(new HeavyCrossbow() { Quality = WeaponQuality.Exceptional, Crafter = this });
AddToBackpack(new Bow() { Quality = WeaponQuality.Exceptional, Crafter = this });
AddToBackpack(new Bolt() { Amount = 300 });
AddToBackpack(new Arrow() { Amount = 300 });
}
ActiveSpeed = 0.01;
PassiveSpeed = 1;
}
public BehaviorMage(Serial serial) : base(serial)
{
}
public override bool CanDestroyObstacles => true;
public virtual bool GetGender() => Utility.RandomBool();
public virtual void InitBody()
{
InitStats(100, 100, 25);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = GetGender())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
}
}
}