## Summary Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one. **Migrated gumps:** - `GuildGump` - main guild dialog - `GuildmasterGump` - guildmaster functions - `GuildCharterGump` - charter and website display - `GuildWarGump` - warfare status (kept as player-facing) - `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters) - `GuildChangeTypeGump` - Standard/Order/Chaos selection **Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR. **Concrete subclasses migrated alongside the abstract bases:** - `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump` - `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump` **Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`. **External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
119 lines
4 KiB
C#
119 lines
4 KiB
C#
using Server.Guilds;
|
|
using Server.Network;
|
|
|
|
namespace Server.Gumps
|
|
{
|
|
public class GuildWarAdminGump : DynamicGump
|
|
{
|
|
private readonly Guild _guild;
|
|
|
|
public override bool Singleton => true;
|
|
|
|
private GuildWarAdminGump(Guild guild) : base(20, 30) => _guild = guild;
|
|
|
|
public static void DisplayTo(Mobile from, Guild guild)
|
|
{
|
|
if (from?.NetState == null || guild == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GuildGump.EnsureClosed(from);
|
|
from.SendGump(new GuildWarAdminGump(guild));
|
|
}
|
|
|
|
protected override void BuildLayout(ref DynamicGumpBuilder builder)
|
|
{
|
|
builder.SetNoMove();
|
|
|
|
builder.AddPage();
|
|
builder.AddBackground(0, 0, 550, 440, 5054);
|
|
builder.AddBackground(10, 10, 530, 420, 3000);
|
|
|
|
builder.AddHtmlLocalized(20, 10, 510, 35, 1011105); // <center>WAR FUNCTIONS</center>
|
|
|
|
builder.AddButton(20, 40, 4005, 4007, 1);
|
|
builder.AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search.
|
|
|
|
if (_guild.Enemies.Count > 0)
|
|
{
|
|
builder.AddButton(20, 160 + 30, 4005, 4007, 2);
|
|
builder.AddHtmlLocalized(55, 160, 400, 30, 1011103); // Declare peace.
|
|
}
|
|
else
|
|
{
|
|
builder.AddHtmlLocalized(20, 160, 400, 30, 1013033); // No current wars
|
|
}
|
|
|
|
if (_guild.WarInvitations.Count > 0)
|
|
{
|
|
builder.AddButton(20, 190, 4005, 4007, 3);
|
|
builder.AddHtmlLocalized(55, 190, 400, 30, 1011100); // Accept war invitations.
|
|
|
|
builder.AddButton(20, 190, 4005, 4007, 4);
|
|
builder.AddHtmlLocalized(55, 190, 400, 30, 1011101); // Reject war invitations.
|
|
}
|
|
else
|
|
{
|
|
builder.AddHtmlLocalized(20, 190, 400, 30, 1018012); // No current invitations received for war.
|
|
}
|
|
|
|
if (_guild.WarDeclarations.Count > 0)
|
|
{
|
|
builder.AddButton(20, 220, 4005, 4007, 5);
|
|
builder.AddHtmlLocalized(55, 220, 400, 30, 1011102); // Rescind your war declarations.
|
|
}
|
|
else
|
|
{
|
|
builder.AddHtmlLocalized(20, 220, 400, 30, 1013055); // No current war declarations
|
|
}
|
|
|
|
builder.AddButton(20, 400, 4005, 4007, 6);
|
|
builder.AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu.
|
|
}
|
|
|
|
public override void OnResponse(NetState state, in RelayInfo info)
|
|
{
|
|
var from = state.Mobile;
|
|
if (GuildGump.BadLeader(from, _guild))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (info.ButtonID)
|
|
{
|
|
case 1: // Declare war
|
|
{
|
|
from.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
|
|
from.Prompt = new GuildDeclareWarPrompt(_guild);
|
|
break;
|
|
}
|
|
case 2: // Declare peace
|
|
{
|
|
GuildDeclarePeaceGump.DisplayTo(from, _guild);
|
|
break;
|
|
}
|
|
case 3: // Accept war
|
|
{
|
|
GuildAcceptWarGump.DisplayTo(from, _guild);
|
|
break;
|
|
}
|
|
case 4: // Reject war
|
|
{
|
|
GuildRejectWarGump.DisplayTo(from, _guild);
|
|
break;
|
|
}
|
|
case 5: // Rescind declarations
|
|
{
|
|
GuildRescindDeclarationGump.DisplayTo(from, _guild);
|
|
break;
|
|
}
|
|
case 6: // Return
|
|
{
|
|
GuildmasterGump.DisplayTo(from, _guild);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|