ModernUO/Projects/UOContent/Gumps/Guilds/GuildmasterGump.cs
Kamron Batman 15e506ffc2
perf: Migrate Old Guild System gumps to DynamicGump (#2420)
## Summary

Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one.

**Migrated gumps:**
- `GuildGump` - main guild dialog
- `GuildmasterGump` - guildmaster functions
- `GuildCharterGump` - charter and website display
- `GuildWarGump` - warfare status (kept as player-facing)
- `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters)
- `GuildChangeTypeGump` - Standard/Order/Chaos selection

**Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR.

**Concrete subclasses migrated alongside the abstract bases:**
- `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump`
- `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump`

**Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`.

**External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
2026-04-26 10:44:11 -07:00

192 lines
7.1 KiB
C#

using Server.Guilds;
using Server.Items;
using Server.Network;
namespace Server.Gumps
{
public class GuildmasterGump : DynamicGump
{
private readonly Guild _guild;
public override bool Singleton => true;
private GuildmasterGump(Guild guild) : base(20, 30) => _guild = guild;
public static void DisplayTo(Mobile from, Guild guild)
{
if (from?.NetState == null || guild == null)
{
return;
}
GuildGump.EnsureClosed(from);
from.SendGump(new GuildmasterGump(guild));
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.SetNoMove();
builder.AddPage();
builder.AddBackground(0, 0, 550, 400, 5054);
builder.AddBackground(10, 10, 530, 380, 3000);
builder.AddHtmlLocalized(20, 15, 510, 35, 1011121); // <center>GUILDMASTER FUNCTIONS</center>
builder.AddButton(20, 40, 4005, 4007, 2);
builder.AddHtmlLocalized(55, 40, 470, 30, 1011107); // Set the guild name.
builder.AddButton(20, 70, 4005, 4007, 3);
builder.AddHtmlLocalized(55, 70, 470, 30, 1011109); // Set the guild's abbreviation.
if (Guild.OrderChaos)
{
builder.AddButton(20, 100, 4005, 4007, 4);
switch (_guild.Type)
{
case GuildType.Regular:
{
builder.AddHtmlLocalized(55, 100, 470, 30, 1013059); // Change guild type: Currently Standard
break;
}
case GuildType.Order:
{
builder.AddHtmlLocalized(55, 100, 470, 30, 1013057); // Change guild type: Currently Order
break;
}
case GuildType.Chaos:
{
builder.AddHtmlLocalized(55, 100, 470, 30, 1013058); // Change guild type: Currently Chaos
break;
}
}
}
builder.AddButton(20, 130, 4005, 4007, 5);
builder.AddHtmlLocalized(55, 130, 470, 30, 1011112); // Set the guild's charter.
builder.AddButton(20, 160, 4005, 4007, 6);
builder.AddHtmlLocalized(55, 160, 470, 30, 1011113); // Dismiss a member.
builder.AddButton(20, 190, 4005, 4007, 7);
builder.AddHtmlLocalized(55, 190, 470, 30, 1011114); // Go to the WAR menu.
if (_guild.Candidates.Count > 0)
{
builder.AddButton(20, 220, 4005, 4007, 8);
builder.AddHtmlLocalized(55, 220, 470, 30, 1013056); // Administer the list of candidates
}
else
{
builder.AddImage(20, 220, 4020);
builder.AddHtmlLocalized(55, 220, 470, 30, 1013031); // There are currently no candidates for membership.
}
builder.AddButton(20, 250, 4005, 4007, 9);
builder.AddHtmlLocalized(55, 250, 470, 30, 1011117); // Set the guildmaster's title.
builder.AddButton(20, 280, 4005, 4007, 10);
builder.AddHtmlLocalized(55, 280, 470, 30, 1011118); // Grant a title to another member.
builder.AddButton(20, 310, 4005, 4007, 11);
builder.AddHtmlLocalized(55, 310, 470, 30, 1011119); // Move this guildstone.
builder.AddButton(20, 360, 4005, 4007, 1);
builder.AddHtmlLocalized(55, 360, 245, 30, 1011120); // Return to the main menu.
builder.AddButton(300, 360, 4005, 4007, 0);
builder.AddHtmlLocalized(335, 360, 100, 30, 1011441); // EXIT
}
public override void OnResponse(NetState state, in RelayInfo info)
{
var from = state.Mobile;
if (GuildGump.BadLeader(from, _guild))
{
return;
}
switch (info.ButtonID)
{
case 1: // Main menu
{
GuildGump.DisplayTo(from, _guild);
break;
}
case 2: // Set guild name
{
from.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
from.Prompt = new GuildNamePrompt(from, _guild);
break;
}
case 3: // Set guild abbreviation
{
from.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max):
from.Prompt = new GuildAbbrvPrompt(_guild);
break;
}
case 4: // Change guild type
{
if (!Guild.OrderChaos)
{
return;
}
GuildChangeTypeGump.DisplayTo(from, _guild);
break;
}
case 5: // Set charter
{
from.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
from.Prompt = new GuildCharterPrompt(_guild);
break;
}
case 6: // Dismiss member
{
GuildDismissGump.DisplayTo(from, _guild);
break;
}
case 7: // War menu
{
GuildWarAdminGump.DisplayTo(from, _guild);
break;
}
case 8: // Administer candidates
{
GuildAdminCandidatesGump.DisplayTo(from, _guild);
break;
}
case 9: // Set guildmaster's title
{
from.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max):
from.Prompt = new GuildTitlePrompt(from, _guild);
break;
}
case 10: // Grant title
{
GrantGuildTitleGump.DisplayTo(from, _guild);
break;
}
case 11: // Move guildstone
{
if (_guild.Guildstone != null)
{
var item = new GuildTeleporter(_guild.Guildstone);
_guild.Teleporter?.Delete();
// Use the teleporting object placed in your backpack to move this guildstone.
from.SendLocalizedMessage(501133);
from.AddToBackpack(item);
_guild.Teleporter = item;
}
DisplayTo(from, _guild);
break;
}
}
}
}
}