## Summary Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one. **Migrated gumps:** - `GuildGump` - main guild dialog - `GuildmasterGump` - guildmaster functions - `GuildCharterGump` - charter and website display - `GuildWarGump` - warfare status (kept as player-facing) - `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters) - `GuildChangeTypeGump` - Standard/Order/Chaos selection **Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR. **Concrete subclasses migrated alongside the abstract bases:** - `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump` - `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump` **Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`. **External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
192 lines
7.1 KiB
C#
192 lines
7.1 KiB
C#
using Server.Guilds;
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using Server.Items;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildmasterGump : DynamicGump
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{
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private readonly Guild _guild;
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public override bool Singleton => true;
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private GuildmasterGump(Guild guild) : base(20, 30) => _guild = guild;
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public static void DisplayTo(Mobile from, Guild guild)
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{
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if (from?.NetState == null || guild == null)
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{
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return;
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}
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GuildGump.EnsureClosed(from);
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from.SendGump(new GuildmasterGump(guild));
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.SetNoMove();
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builder.AddPage();
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builder.AddBackground(0, 0, 550, 400, 5054);
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builder.AddBackground(10, 10, 530, 380, 3000);
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builder.AddHtmlLocalized(20, 15, 510, 35, 1011121); // <center>GUILDMASTER FUNCTIONS</center>
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builder.AddButton(20, 40, 4005, 4007, 2);
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builder.AddHtmlLocalized(55, 40, 470, 30, 1011107); // Set the guild name.
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builder.AddButton(20, 70, 4005, 4007, 3);
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builder.AddHtmlLocalized(55, 70, 470, 30, 1011109); // Set the guild's abbreviation.
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if (Guild.OrderChaos)
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{
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builder.AddButton(20, 100, 4005, 4007, 4);
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switch (_guild.Type)
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{
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case GuildType.Regular:
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{
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builder.AddHtmlLocalized(55, 100, 470, 30, 1013059); // Change guild type: Currently Standard
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break;
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}
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case GuildType.Order:
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{
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builder.AddHtmlLocalized(55, 100, 470, 30, 1013057); // Change guild type: Currently Order
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break;
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}
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case GuildType.Chaos:
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{
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builder.AddHtmlLocalized(55, 100, 470, 30, 1013058); // Change guild type: Currently Chaos
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break;
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}
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}
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}
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builder.AddButton(20, 130, 4005, 4007, 5);
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builder.AddHtmlLocalized(55, 130, 470, 30, 1011112); // Set the guild's charter.
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builder.AddButton(20, 160, 4005, 4007, 6);
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builder.AddHtmlLocalized(55, 160, 470, 30, 1011113); // Dismiss a member.
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builder.AddButton(20, 190, 4005, 4007, 7);
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builder.AddHtmlLocalized(55, 190, 470, 30, 1011114); // Go to the WAR menu.
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if (_guild.Candidates.Count > 0)
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{
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builder.AddButton(20, 220, 4005, 4007, 8);
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builder.AddHtmlLocalized(55, 220, 470, 30, 1013056); // Administer the list of candidates
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}
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else
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{
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builder.AddImage(20, 220, 4020);
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builder.AddHtmlLocalized(55, 220, 470, 30, 1013031); // There are currently no candidates for membership.
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}
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builder.AddButton(20, 250, 4005, 4007, 9);
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builder.AddHtmlLocalized(55, 250, 470, 30, 1011117); // Set the guildmaster's title.
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builder.AddButton(20, 280, 4005, 4007, 10);
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builder.AddHtmlLocalized(55, 280, 470, 30, 1011118); // Grant a title to another member.
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builder.AddButton(20, 310, 4005, 4007, 11);
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builder.AddHtmlLocalized(55, 310, 470, 30, 1011119); // Move this guildstone.
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builder.AddButton(20, 360, 4005, 4007, 1);
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builder.AddHtmlLocalized(55, 360, 245, 30, 1011120); // Return to the main menu.
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builder.AddButton(300, 360, 4005, 4007, 0);
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builder.AddHtmlLocalized(335, 360, 100, 30, 1011441); // EXIT
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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var from = state.Mobile;
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if (GuildGump.BadLeader(from, _guild))
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{
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return;
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}
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switch (info.ButtonID)
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{
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case 1: // Main menu
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{
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GuildGump.DisplayTo(from, _guild);
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break;
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}
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case 2: // Set guild name
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{
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from.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
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from.Prompt = new GuildNamePrompt(from, _guild);
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break;
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}
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case 3: // Set guild abbreviation
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{
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from.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max):
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from.Prompt = new GuildAbbrvPrompt(_guild);
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break;
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}
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case 4: // Change guild type
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{
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if (!Guild.OrderChaos)
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{
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return;
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}
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GuildChangeTypeGump.DisplayTo(from, _guild);
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break;
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}
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case 5: // Set charter
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{
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from.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
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from.Prompt = new GuildCharterPrompt(_guild);
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break;
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}
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case 6: // Dismiss member
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{
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GuildDismissGump.DisplayTo(from, _guild);
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break;
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}
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case 7: // War menu
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{
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GuildWarAdminGump.DisplayTo(from, _guild);
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break;
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}
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case 8: // Administer candidates
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{
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GuildAdminCandidatesGump.DisplayTo(from, _guild);
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break;
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}
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case 9: // Set guildmaster's title
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{
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from.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max):
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from.Prompt = new GuildTitlePrompt(from, _guild);
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break;
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}
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case 10: // Grant title
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{
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GrantGuildTitleGump.DisplayTo(from, _guild);
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break;
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}
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case 11: // Move guildstone
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{
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if (_guild.Guildstone != null)
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{
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var item = new GuildTeleporter(_guild.Guildstone);
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_guild.Teleporter?.Delete();
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// Use the teleporting object placed in your backpack to move this guildstone.
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from.SendLocalizedMessage(501133);
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from.AddToBackpack(item);
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_guild.Teleporter = item;
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}
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DisplayTo(from, _guild);
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break;
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}
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}
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}
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}
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}
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