## Summary - Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows) - Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code - Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`) ### Extension methods provided | Method | Pattern | |--------|---------| | `AddPropsFrame` | Background + offset region + origin coordinates | | `AddPropsHeader` | 3-column: [Prev] [Title] [Next] | | `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] | | `AddPropsEntryButton` | Label + action button | | `AddPropsEntryNameValue` | Name + Value + action button | | `AddPropsEntryTextInput` | Text input + action button | | `AddPropsEntryLabel` | Label only (no button) | | `AddPropsEntryType` | Full-width type label | | `AddPropsEntryBlank` | Separator row | ### Gumps converted PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header) ## Test plan - [x] Verify `[props` gump displays correctly with type + serial in header - [x] Verify `[skills` gump displays correctly with type + serial in header - [x] Verify `[go` navigation gump works (prev/next/back) - [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption) - [x] Verify `[categorizedadd` gump works - [x] Verify `[who` gump works with pagination
208 lines
6.5 KiB
C#
208 lines
6.5 KiB
C#
using System;
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using System.Reflection;
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using Server.Commands;
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using Server.Network;
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using static Server.Gumps.PropsConfig;
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namespace Server.Gumps
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{
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public class SetTimeSpanGump : Gump
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{
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private const int EntryWidth = 212;
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private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private readonly Mobile m_Mobile;
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private readonly object m_Object;
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private readonly PropertyInfo m_Property;
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private readonly PropertiesGump m_PropertiesGump;
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public SetTimeSpanGump(
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PropertyInfo prop, Mobile mobile, object o, PropertiesGump propertiesGump
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)
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: base(GumpOffsetX, GumpOffsetY)
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{
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m_PropertiesGump = propertiesGump;
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m_Property = prop;
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m_Mobile = mobile;
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m_Object = o;
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var ts = (TimeSpan)(prop?.GetValue(o, null) ?? new TimeSpan());
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AddPage(0);
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this.AddPropsFrame(TotalWidth, 7, out _, out _);
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AddRect(0, prop?.Name, 0, -1);
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AddRect(1, ts.ToString(), 0, -1);
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AddRect(2, "Zero", 1, -1);
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AddRect(3, "From H:M:S", 2, -1);
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AddRect(4, "H:", 3, 0);
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AddRect(5, "M:", 4, 1);
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AddRect(6, "S:", 5, 2);
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}
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private void AddRect(int index, string str, int button, int text)
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{
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var x = BorderSize + OffsetSize;
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var y = BorderSize + OffsetSize + index * (EntryHeight + OffsetSize);
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, str);
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if (text != -1)
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{
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AddTextEntry(x + 16 + TextOffsetX, y, EntryWidth - TextOffsetX - 16, EntryHeight, TextHue, text, "");
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}
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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{
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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}
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if (button != 0)
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{
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, button);
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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TimeSpan toSet;
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bool shouldSet, shouldSend;
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var h = info.GetTextEntry(0);
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var m = info.GetTextEntry(1);
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var s = info.GetTextEntry(2);
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switch (info.ButtonID)
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{
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case 1: // Zero
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{
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toSet = TimeSpan.Zero;
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shouldSet = true;
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shouldSend = true;
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break;
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}
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case 2: // From H:M:S
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{
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var successfulParse = false;
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if (h != null && m != null && s != null)
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{
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successfulParse = TimeSpan.TryParse($"{h}:{m}:{s}", out toSet);
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}
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else
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{
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toSet = TimeSpan.Zero;
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}
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shouldSet = shouldSend = successfulParse;
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break;
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}
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case 3: // From H
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{
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if (h != null)
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{
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try
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{
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toSet = TimeSpan.FromHours(Utility.ToDouble(h));
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shouldSet = true;
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shouldSend = true;
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break;
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}
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catch
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{
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// ignored
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}
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}
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toSet = TimeSpan.Zero;
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shouldSet = false;
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shouldSend = false;
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break;
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}
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case 4: // From M
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{
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if (m != null)
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{
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try
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{
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toSet = TimeSpan.FromMinutes(Utility.ToDouble(m));
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shouldSet = true;
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shouldSend = true;
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break;
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}
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catch
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{
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// ignored
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}
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}
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toSet = TimeSpan.Zero;
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shouldSet = false;
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shouldSend = false;
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break;
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}
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case 5: // From S
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{
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if (s != null)
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{
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try
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{
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toSet = TimeSpan.FromSeconds(Utility.ToDouble(s));
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shouldSet = true;
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shouldSend = true;
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break;
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}
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catch
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{
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// ignored
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}
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}
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toSet = TimeSpan.Zero;
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shouldSet = false;
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shouldSend = false;
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break;
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}
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default:
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{
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toSet = TimeSpan.Zero;
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shouldSet = false;
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shouldSend = true;
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break;
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}
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}
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if (shouldSet)
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{
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try
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{
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CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, toSet.ToString());
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m_Property.SetValue(m_Object, toSet, null);
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m_PropertiesGump.OnValueChanged(m_Object, m_Property);
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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}
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if (shouldSend)
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{
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m_PropertiesGump.SendPropertiesGump();
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}
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}
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}
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}
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