ModernUO/Projects/UOContent/Items/Guilds/GuildTeleporter.cs

66 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Guilds;
using Server.Multis;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class GuildTeleporter : Item
{
[SerializableField(0)]
private Item _stone;
[Constructible]
public GuildTeleporter(Item stone = null) : base(0x1869)
{
LootType = LootType.Blessed;
_stone = stone;
}
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1041054; // guildstone teleporter
public override bool DisplayLootType => false;
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
{
return;
}
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
if (_stone is not Guildstone gs || gs.Deleted || gs.Guild?.Teleporter != this)
{
from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
return;
}
var house = BaseHouse.FindHouseAt(from);
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else if (house.FindGuildstone() != null && house.FindGuildstone() != _stone)
{
from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house.
}
else
{
gs.MoveToWorld(from.Location, from.Map);
Delete();
gs.Guild.Teleporter = null;
}
}
}