### Summary - Fixes `[AdvancedSearch` being accessible by players 😱 - Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands. - Fixes `[helpinfo` so all commands properly show up! > [!WARNING] > ### Developer Warning: > Commands must now be registered in the `Configure` bootup phase. > If a command is not registered early enough, it may not be available to systems like [helpinfo > that cache their information. > [!NOTE] > ### Developer Note: > Various commands related to generating content have been changed to _Developer_ and above access level. ### Screenshots <img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f"> <img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
93 lines
2.1 KiB
C#
93 lines
2.1 KiB
C#
using System;
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using Server.Targeting;
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namespace Server.Items;
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public static class FlipCommandHandlers
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{
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public static void Configure()
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{
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CommandSystem.Register("Flip", AccessLevel.GameMaster, Flip_OnCommand);
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}
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[Usage("Flip"), Description("Turns an item.")]
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public static void Flip_OnCommand(CommandEventArgs e)
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{
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e.Mobile.Target = new FlipTarget();
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}
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private class FlipTarget : Target
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{
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public FlipTarget() : base(-1, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is not Item item || item.Movable == false && from.AccessLevel == AccessLevel.Player)
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{
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return;
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}
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var type = item.GetType();
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var array = (FlippableAttribute[])type.GetCustomAttributes(typeof(FlippableAttribute), false);
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if (array.Length == 0)
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{
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return;
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}
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var fa = array[0];
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fa.Flip(item);
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}
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class DynamicFlippingAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class FlippableAttribute : Attribute
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{
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public FlippableAttribute(params int[] itemIDs) => ItemIDs = itemIDs;
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public int[] ItemIDs { get; }
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public virtual void Flip(Item item)
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{
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if (ItemIDs == null || ItemIDs.Length == 0)
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{
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try
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{
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item.GetType().GetMethod("Flip", Type.EmptyTypes)?.Invoke(item, Array.Empty<object>());
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}
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catch
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{
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// ignored
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}
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}
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else
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{
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var index = 0;
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for (var i = 0; i < ItemIDs.Length; i++)
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{
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if (item.ItemID == ItemIDs[i])
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{
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index = i + 1;
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break;
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}
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}
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if (index > ItemIDs.Length - 1)
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{
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index = 0;
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}
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item.ItemID = ItemIDs[index];
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}
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}
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}
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