ModernUO/Projects/UOContent/Items/Misc/OilCloth.cs

138 lines
3.8 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class OilCloth : Item, IScissorable, IDyable
{
[Constructible]
public OilCloth() : base(0x175D) => Hue = 2001;
public override int LabelNumber => 1041498; // oil cloth
public override double DefaultWeight => 1.0;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Bandage(), 1);
return true;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.BeginTarget(-1, false, TargetFlags.None, OnTarget);
from.SendLocalizedMessage(1005424); // Select the weapon or armor you wish to use the cloth on.
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public void OnTarget(Mobile from, object obj)
{
// TODO: Need details on how oil cloths should get consumed here
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (obj is Item item && item.RootParent != from)
{
from.SendLocalizedMessage(1005425); // You may only wipe down items you are holding or carrying.
}
else if (obj is BaseWeapon weapon)
{
if (weapon.Poison == null || weapon.PoisonCharges <= 0)
{
// Hmmmm... this does not need to be cleaned.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1005422);
}
else
{
if (weapon.PoisonCharges < 2)
{
weapon.PoisonCharges = 0;
}
else
{
weapon.PoisonCharges -= 2;
}
if (weapon.PoisonCharges > 0)
{
from.SendLocalizedMessage(1005423); // You have removed some of the caustic substance, but not all.
}
else
{
from.SendLocalizedMessage(1010497); // You have cleaned the item.
}
}
}
else if (obj == from && obj is PlayerMobile pm)
{
if (pm.BodyMod == 183 || pm.BodyMod == 184)
{
pm.SavagePaintExpiration = TimeSpan.Zero;
pm.BodyMod = 0;
pm.HueMod = -1;
from.SendLocalizedMessage(1040006); // You wipe away all of your body paint.
Consume();
}
else
{
// Hmmmm... this does not need to be cleaned.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1005422);
}
}
else if (obj is BaseBeverage beverage)
{
if (beverage.Content == BeverageType.Liquor)
{
var bomb = new Firebomb(beverage.ItemID)
{
Name = beverage.Name
};
beverage.ReplaceWith(bomb);
from.SendLocalizedMessage(1060580); // You prepare a firebomb.
Consume();
}
}
else if (obj is Firebomb)
{
from.SendLocalizedMessage(1060579); // That is already a firebomb!
}
else
{
from.SendLocalizedMessage(1005426); // The cloth will not work on that.
}
}
}