ModernUO/Projects/UOContent/Items/Shields/OrderShield.cs

60 lines
1.4 KiB
C#

using ModernUO.Serialization;
using Server.Guilds;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class OrderShield : BaseShield
{
[Constructible]
public OrderShield() : base(0x1BC4)
{
if (!Core.AOS)
{
LootType = LootType.Newbied;
}
}
public override double DefaultWeight => 7.0;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
public override int AosStrReq => 95;
public override int ArmorBase => 30;
public override bool OnEquip(Mobile from) => Validate(from) && base.OnEquip(from);
public override void OnSingleClick(Mobile from)
{
if (Validate(Parent as Mobile))
{
base.OnSingleClick(from);
}
}
public virtual bool Validate(Mobile m)
{
if (Core.AOS || m is not { Player: true, AccessLevel: AccessLevel.Player })
{
return true;
}
if (m.Guild is not Guild { Type: GuildType.Order })
{
m.FixedEffect(0x3728, 10, 13);
Delete();
return false;
}
return true;
}
}