### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
133 lines
3.5 KiB
C#
133 lines
3.5 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Spells;
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namespace Server.Items;
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public enum StoneFaceTrapType
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{
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NorthWestWall,
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NorthWall,
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WestWall
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}
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[SerializationGenerator(0, false)]
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public partial class StoneFaceTrap : BaseTrap
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{
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[Constructible]
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public StoneFaceTrap() : base(0x10FC) => Light = LightType.Circle225;
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[CommandProperty(AccessLevel.GameMaster)]
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public StoneFaceTrapType Type
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{
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get
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{
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return ItemID switch
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{
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0x10F5 => StoneFaceTrapType.NorthWestWall,
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0x10F6 => StoneFaceTrapType.NorthWestWall,
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0x10F7 => StoneFaceTrapType.NorthWestWall,
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0x10FC => StoneFaceTrapType.NorthWall,
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0x10FD => StoneFaceTrapType.NorthWall,
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0x10FE => StoneFaceTrapType.NorthWall,
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0x110F => StoneFaceTrapType.WestWall,
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0x1110 => StoneFaceTrapType.WestWall,
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0x1111 => StoneFaceTrapType.WestWall,
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_ => StoneFaceTrapType.NorthWestWall
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};
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}
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set => ItemID = Breathing ? GetFireID(value) : GetBaseID(value);
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}
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public bool Breathing
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{
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get => ItemID == GetFireID(Type);
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set => ItemID = value ? GetFireID(Type) : GetBaseID(Type);
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}
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public override bool PassivelyTriggered => true;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 2;
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public override TimeSpan ResetDelay => TimeSpan.Zero;
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public static int GetBaseID(StoneFaceTrapType type)
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{
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return type switch
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{
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StoneFaceTrapType.NorthWestWall => 0x10F5,
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StoneFaceTrapType.NorthWall => 0x10FC,
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StoneFaceTrapType.WestWall => 0x110F,
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_ => 0
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};
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}
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public static int GetFireID(StoneFaceTrapType type)
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{
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return type switch
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{
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StoneFaceTrapType.NorthWestWall => 0x10F7,
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StoneFaceTrapType.NorthWall => 0x10FE,
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StoneFaceTrapType.WestWall => 0x1111,
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_ => 0
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};
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}
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public override void OnTrigger(Mobile from)
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{
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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{
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return;
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}
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Effects.PlaySound(Location, Map, 0x359);
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Breathing = true;
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Timer.StartTimer(TimeSpan.FromSeconds(2.0), FinishBreath);
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Timer.StartTimer(TimeSpan.FromSeconds(1.0), TriggerDamage);
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}
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public virtual void FinishBreath()
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{
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Breathing = false;
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}
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public virtual void TriggerDamage()
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{
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var queue = PooledRefQueue<Mobile>.Create();
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foreach (var mob in GetMobilesInRange(1))
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{
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if (mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player)
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{
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queue.Enqueue(mob);
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}
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}
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while (queue.Count > 0)
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{
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var mob = queue.Dequeue();
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SpellHelper.Damage(TimeSpan.FromTicks(1), mob, mob, Utility.Dice(3, 15, 0));
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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Breathing = false;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class StoneFaceTrapNoDamage : StoneFaceTrap
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{
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[Constructible]
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public StoneFaceTrapNoDamage()
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{
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}
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public override void TriggerDamage()
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{
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// nothing..
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}
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}
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