## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
164 lines
4.3 KiB
C#
164 lines
4.3 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public partial class HouseTeleporter : Item, ISecurable
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{
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[SerializedIgnoreDupe]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SecureLevel _level;
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Item _target;
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public HouseTeleporter(int itemID, Item target = null) : base(itemID)
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{
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Movable = false;
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_level = SecureLevel.Anyone;
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_target = target;
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}
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public bool CheckAccess(Mobile m)
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{
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var house = BaseHouse.FindHouseAt(this);
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return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
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house?.HasSecureAccess(m, Level) == true;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Target?.Deleted != false)
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{
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return true;
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}
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if (!CheckAccess(m))
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{
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m.SendLocalizedMessage(1061637); // You are not allowed to access this.
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return false;
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}
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if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
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{
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new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
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}
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new DelayTimer(this, m).Start();
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return true;
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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SetSecureLevelEntry.AddTo(from, this, ref list);
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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Level = (SecureLevel)reader.ReadInt();
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Target = reader.ReadEntity<Item>();
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}
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private class EffectTimer : Timer
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{
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private readonly int _effectId;
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private readonly Point3D _location;
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private readonly Map _map;
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private readonly int _soundId;
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public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
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{
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_location = p;
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_map = map;
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_effectId = effectID;
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_soundId = soundID;
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}
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protected override void OnTick()
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{
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Effects.SendLocationParticles(
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EffectItem.Create(_location, _map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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_effectId,
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0
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);
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if (_soundId != -1)
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{
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Effects.PlaySound(_location, _map, _soundId);
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}
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}
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}
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private class DelayTimer : Timer
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{
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private readonly Mobile _mobile;
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private readonly HouseTeleporter _teleporter;
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public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
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{
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_teleporter = tp;
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_mobile = m;
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}
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protected override void OnTick()
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{
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var target = _teleporter.Target;
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if (target?.Deleted != false)
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{
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return;
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}
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if (_mobile.Location != _teleporter.Location || _mobile.Map != _teleporter.Map)
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{
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return;
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}
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var p = target.GetWorldTop();
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var map = target.Map;
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BaseCreature.TeleportPets(_mobile, p, map);
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_mobile.MoveToWorld(p, map);
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if (_mobile.Hidden && _mobile.AccessLevel != AccessLevel.Player)
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{
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return;
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}
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Effects.PlaySound(target.Location, target.Map, 0x1FE);
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Effects.SendLocationParticles(
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EffectItem.Create(_teleporter.Location, _teleporter.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023,
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0
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);
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Effects.SendLocationParticles(
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EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023,
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0
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);
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new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
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}
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}
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}
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