* Fixes first/second circle scrolls crashing * Consolidates some resistance logic * Removes unnecessary multiple lookups for items on layer
106 lines
2.7 KiB
C#
106 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Spells.Bushido
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{
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public class CounterAttack : SamuraiSpell
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{
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private static readonly SpellInfo _info = new(
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"CounterAttack",
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null,
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-1,
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9002
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);
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private static readonly Dictionary<Mobile, TimerExecutionToken> _table = new();
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public CounterAttack(Mobile caster, Item scroll) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
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public override double RequiredSkill => 40.0;
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public override int RequiredMana => 5;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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{
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return false;
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}
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if (Caster.FindItemOnLayer(Layer.OneHanded) is BaseWeapon)
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{
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return true;
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}
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if (Caster.FindItemOnLayer(Layer.TwoHanded) is BaseShield or BaseWeapon)
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{
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return true;
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}
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Caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
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return false;
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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Caster.FixedEffect(0x37C4, 10, 7, 4, 3);
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.SendLocalizedMessage(1063118); // You prepare to respond immediately to the next blocked blow.
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OnCastSuccessful(Caster);
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StartCountering(Caster);
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}
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FinishSequence();
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}
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public static bool IsCountering(Mobile m) => _table.ContainsKey(m);
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private static bool StopCounterTimer(Mobile m)
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{
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if (_table.Remove(m, out var timerToken))
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{
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timerToken.Cancel();
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return true;
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}
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return false;
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}
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public static void StartCountering(Mobile m)
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{
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StopCounterTimer(m);
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Timer.StartTimer(TimeSpan.FromSeconds(30.0),
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() =>
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{
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StopCountering(m);
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m.SendLocalizedMessage(1063119); // You return to your normal stance.
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},
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out var timerToken
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);
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_table[m] = timerToken;
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}
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public static void StopCountering(Mobile m)
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{
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if (StopCounterTimer(m))
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{
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OnEffectEnd(m, typeof(CounterAttack));
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}
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}
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}
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}
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