ModernUO/Projects/UOContent/Spells/Fifth/MindBlast.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

129 lines
3.9 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Fifth
{
public class MindBlastSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Mind Blast",
"Por Corp Wis",
218,
Core.AOS ? 9002 : 9032,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
public MindBlastSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
if (Core.AOS)
{
_info.LeftHandEffect = _info.RightHandEffect = 9002;
}
}
public override SpellCircle Circle => SpellCircle.Fifth;
public override bool DelayedDamage => !Core.AOS;
public void Target(Mobile m)
{
if (Core.AOS)
{
if (Caster.CanBeHarmful(m) && CheckSequence())
{
Mobile from = Caster, target = m;
SpellHelper.Turn(from, target);
SpellHelper.CheckReflect((int)Circle, ref from, ref target);
var damage = Math.Min((int)((Caster.Skills.Magery.Value + Caster.Int) / 5), 60);
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () =>
{
AosDelay_Callback(Caster, target, m, damage);
}
);
}
}
else if (CheckHSequence(m))
{
Mobile from = Caster, target = m;
SpellHelper.Turn(from, target);
SpellHelper.CheckReflect((int)Circle, ref from, ref target);
// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
int highestStat = target.Str, lowestStat = target.Str;
if (target.Dex > highestStat)
{
highestStat = target.Dex;
}
if (target.Dex < lowestStat)
{
lowestStat = target.Dex;
}
if (target.Int > highestStat)
{
highestStat = target.Int;
}
if (target.Int < lowestStat)
{
lowestStat = target.Int;
}
if (highestStat > 150)
{
highestStat = 150;
}
if (lowestStat > 150)
{
lowestStat = 150;
}
var damage = Math.Min(GetDamageScalar(m) * (highestStat - lowestStat) / 2, 45); // Many users prefer 3 or 4
if (CheckResisted(target))
{
damage /= 2;
target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.FixedParticles(0x374A, 10, 15, 2038, EffectLayer.Head);
target.FixedParticles(0x374A, 10, 15, 5038, EffectLayer.Head);
target.PlaySound(0x213);
SpellHelper.Damage(this, target, damage, 0, 0, 100, 0, 0);
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
private void AosDelay_Callback(Mobile caster, Mobile target, Mobile defender, int damage)
{
if (caster.HarmfulCheck(defender))
{
SpellHelper.Damage(this, target, Utility.RandomMinMax(damage, damage + 4), 0, 0, 100, 0, 0);
target.FixedParticles(0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head);
target.PlaySound(0x213);
}
}
public override double GetSlayerDamageScalar(Mobile target) => 1.0;
}
}