ModernUO/Projects/UOContent/Spells/Second/Cure.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

76 lines
2.2 KiB
C#

using Server.Engines.ConPVP;
using Server.Targeting;
namespace Server.Spells.Second
{
public class CureSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Cure",
"An Nox",
212,
9061,
Reagent.Garlic,
Reagent.Ginseng
);
public CureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Second;
public void Target(Mobile m)
{
if (CheckBSequence(m))
{
SpellHelper.Turn(Caster, m);
var p = m.Poison;
if (p != null)
{
var chanceToCure = 10000 + (int)(Caster.Skills.Magery.Value * 75) -
(p.Level + 1) * (Core.AOS ? p.Level < 4 ? 3300 : 3100 : 1750);
chanceToCure /= 100;
if (chanceToCure > Utility.Random(100))
{
if (m.CurePoison(Caster))
{
if (Caster != m)
{
Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
}
m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
}
}
else
{
Caster.SendLocalizedMessage(1010060); // You have failed to cure your target!
}
}
m.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
m.PlaySound(0x1E0);
}
}
public override bool CheckCast()
{
if (DuelContext.CheckSuddenDeath(Caster))
{
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
}
}