### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
88 lines
2.8 KiB
C#
88 lines
2.8 KiB
C#
using Server.Items;
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namespace Server.Spells.Second
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{
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public class MagicTrapSpell : MagerySpell, ITargetingSpell<Item>
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{
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private static readonly SpellInfo _info = new(
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"Magic Trap",
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"In Jux",
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212,
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9001,
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Reagent.Garlic,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public MagicTrapSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Second;
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public void Target(Item item)
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{
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if (item is not TrappableContainer cont)
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{
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Caster.SendLocalizedMessage(502942); // You can't trap this!
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}
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else if (cont.TrapType != TrapType.None && cont.TrapType != TrapType.MagicTrap)
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{
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DoFizzle();
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}
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else if (CheckSequence())
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{
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SpellHelper.Turn(Caster, item);
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cont.TrapType = TrapType.MagicTrap;
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cont.TrapPower = Core.AOS ? Utility.RandomMinMax(10, 50) : 1;
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cont.TrapLevel = 0;
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var loc = item.GetWorldLocation();
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Effects.SendLocationParticles(
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EffectItem.Create(new Point3D(loc.X + 1, loc.Y, loc.Z), item.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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9502
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);
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Effects.SendLocationParticles(
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EffectItem.Create(new Point3D(loc.X, loc.Y - 1, loc.Z), item.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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9502
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);
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Effects.SendLocationParticles(
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EffectItem.Create(new Point3D(loc.X - 1, loc.Y, loc.Z), item.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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9502
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);
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Effects.SendLocationParticles(
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EffectItem.Create(new Point3D(loc.X, loc.Y + 1, loc.Z), item.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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9502
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);
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Effects.SendLocationParticles(
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EffectItem.Create(new Point3D(loc.X, loc.Y, loc.Z), item.Map, EffectItem.DefaultDuration),
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0,
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0,
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0,
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5014
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);
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Effects.PlaySound(loc, item.Map, 0x1EF);
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Item>(this);
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}
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}
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}
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