ModernUO/Projects/UOContent/Spells/Third/Unlock.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

90 lines
2.9 KiB
C#

using Server.Items;
using Server.Multis;
namespace Server.Spells.Third
{
public class UnlockSpell : MagerySpell, ITargetingSpell<IPoint3D>
{
private static readonly SpellInfo _info = new(
"Unlock Spell",
"Ex Por",
215,
9001,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public UnlockSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public void Target(IPoint3D p)
{
if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
var loc = new Point3D(p);
Effects.SendLocationParticles(
EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration),
0x376A,
9,
32,
5024
);
Effects.PlaySound(loc, Caster.Map, 0x1FF);
if (p is Mobile)
{
// That did not need to be unlocked.
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101);
}
else if (p is not LockableContainer cont)
{
Caster.SendLocalizedMessage(501666); // You can't unlock that!
}
else if (BaseHouse.CheckSecured(cont))
{
Caster.SendLocalizedMessage(503098); // You cannot cast this on a secure item.
}
else if (!cont.Locked)
{
// That did not need to be unlocked.
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101);
}
else if (cont.LockLevel == ILockpickable.CannotPick)
{
Caster.SendLocalizedMessage(501666); // You can't unlock that!
}
else
{
var level = (int)(Caster.Skills.Magery.Value * 0.8) - 4;
if (level >= cont.RequiredSkill &&
!(cont is TreasureMapChest chest && chest.Level > 2))
{
cont.Locked = false;
if (cont.LockLevel == ILockpickable.MagicLock)
{
cont.LockLevel = cont.RequiredSkill - 10;
}
}
else
{
// My spell does not seem to have an effect on that lock.
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503099);
}
}
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<IPoint3D>(this);
}
}
}