ModernUO/Projects/Server/Mobiles/Notoriety.cs
Kamron Batman f268d5d4e2
fix: Cleans up core code (#1187)
**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
2022-10-10 21:47:08 -07:00

32 lines
812 B
C#

namespace Server;
public delegate int NotorietyHandler(Mobile source, Mobile target);
public static class Notoriety
{
public const int Innocent = 1;
public const int Ally = 2;
public const int CanBeAttacked = 3;
public const int Criminal = 4;
public const int Enemy = 5;
public const int Murderer = 6;
public const int Invulnerable = 7;
public static NotorietyHandler Handler { get; set; }
public static int[] Hues { get; set; } =
{
0x000,
0x059,
0x03F,
0x3B2,
0x3B2,
0x090,
0x022,
0x035
};
public static int GetHue(int noto) => noto < 0 || noto >= Hues.Length ? 0 : Hues[noto];
public static int Compute(Mobile source, Mobile target) => Handler?.Invoke(source, target) ?? CanBeAttacked;
}