## Problem Three coupled issues, each hiding the next: 1. **CI passed despite failing tests, with no test logs.** ([example run](https://github.com/modernuo/ModernUO/actions/runs/28639143286/job/84931544255) — the `Test` step produced zero output and the job went green.) 2. **Two `EmitsLowerStatReqWhenPassed` tests** fail with `KeyNotFoundException: '1060435'`. 3. Once CI actually ran the tests, **~337 UOContent tests failed** with `FileNotFoundException: tiledata.mul was not found` — the test bootstrap force-loaded copyrighted client data that CI doesn't have. ## Root causes & fixes ### 1. CI ran zero tests (`fix(ci)`) The `Test` step ran `dotnet test --no-restore`, but the `Build` step only restores/builds `Application` — never the test projects. Without a restore, the test projects have no `project.assets.json`, so `Microsoft.NET.Test.Sdk`'s targets aren't imported, they aren't recognized as test projects, and `dotnet test` runs the `VSTest` target against **zero** projects → no output, **exit 0**. - Both jobs now run `dotnet test --logger trx --results-directory ./TestResults` (test projects restore and run) **plus a guard** that fails the job if no `.trx` is produced — a permanent backstop against silent zero-test passes. ### 2. Impossible OPL tests (`fix(ci)` + `test(opl)`) #2501 deliberately emits `LowerStatReq` (`1060435`) **inline in each item**, not in `GetProperties`. A follow-up "fix" dropped the `lowerStatReq:` argument to make the tests compile but left the assertions expecting `1060435`. - Removed the two impossible tests, then removed the **entire `Tests/PropertyList/` OPL attribute set** from #2501: these assert exact cliloc/value/order of OPL emission per item base — a one-time proof of the #2501 rewire, now a permanent tax on modding (any admin reorder/value change/added line reddens the build). The one non-trivial case (LowerStatReq) is what just broke, because the test was wrong. Inline emission stays covered by the `BaseArmor`/`BaseClothing` tests. ### 3. Tile-data-dependent tests crashed CI (`test(uocontent)`) UOContent.Tests' collection-fixture constructor force-loaded `tiledata.mul` unconditionally. On CI (no client files) it threw, and xUnit failed **every test in the collection** with the same error — mostly collateral (packet/scheduler/spawner tests that don't need tile data). - Mirror Server.Tests' graceful pattern: `TestServerInitializer` probes for `tiledata.mul` and only loads tile/multi data (and runs the tile-dependent configure steps) when present, exposing `TileDataLoaded` so the fixture no longer throws. - Add a shared `TileDataRequirement.SkipIfMissing()` guard and apply it to exactly the **31** pathfinding/multi/AI tests that genuinely need real tile data (`[SkippableFact]`/`[SkippableTheory]`). ## Verification (all local) | Scenario | Server.Tests | UOContent.Tests | |---|---|---| | **Client data absent (CI)** | 726 pass, 17 skip, **0 fail** | 469 pass, 32 skip, **0 fail** | | **Client data present (dev)** | 726 pass, 0 skip, **0 fail** | 501 pass, 0 skip, **0 fail** | - Full `dotnet test` exits **0**; TRX files produced; the no-test guard trips (exit 1) only when zero `.trx` are produced.
154 lines
6.4 KiB
C#
154 lines
6.4 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using Server.Items;
|
|
using Server.Misc;
|
|
using Server.Movement;
|
|
using Server.PathAlgorithms;
|
|
using Server.Tests.Maps;
|
|
|
|
namespace Server.Tests;
|
|
|
|
/// <summary>
|
|
/// Single, process-wide ModernUO bootstrap for the UOContent test host. Mirrors Server.Tests'
|
|
/// TestServerInitializer in name and shape; kept as a separate (non-shared) copy because this
|
|
/// one loads the UOContent assembly and configures the UOContent-specific systems. Both types
|
|
/// are <c>internal</c> so the shared name stays scoped to each assembly.
|
|
///
|
|
/// ModernUO bootstraps its global singletons (Core, ServerConfiguration, AssemblyHandler,
|
|
/// NetState/io-ring, World, Timer, the serialization workers, and TileData) exactly once per
|
|
/// process. <see cref="World.Load"/> is guarded to run once, and
|
|
/// <see cref="World.ExitSerializationThreads"/> must run once against the live workers. Each
|
|
/// xUnit collection gets its own fixture instance, so this guard makes the bootstrap run a
|
|
/// single time regardless of how many collection fixtures are constructed. The two stateful
|
|
/// collections use <c>[CollectionDefinition(DisableParallelization = true)]</c> so they never
|
|
/// overlap; pure tests still run in parallel.
|
|
/// </summary>
|
|
internal static class TestServerInitializer
|
|
{
|
|
private static bool _initialized;
|
|
private static readonly Lock _lock = new();
|
|
|
|
/// <summary>
|
|
/// True if the UO client tile data was found and loaded. When false (e.g. CI, where the
|
|
/// copyrighted client files are absent), tile/map/multi-dependent tests must skip rather than
|
|
/// fail. Guard such tests with <c>Skip.If(!TestServerInitializer.TileDataLoaded, ...)</c>.
|
|
/// </summary>
|
|
public static bool TileDataLoaded { get; private set; }
|
|
|
|
public static void Initialize()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Core.ApplicationAssembly = Assembly.GetExecutingAssembly();
|
|
Core.LoopContext = new EventLoopContext();
|
|
Core.Expansion = Expansion.EJ;
|
|
|
|
ServerConfiguration.Load(true);
|
|
ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory);
|
|
|
|
// Required for the pathfinding tests (real .mul tile data). Harmless for the rest.
|
|
var clientFiles = Environment.GetEnvironmentVariable("MODERNUO_TEST_DATA_DIR")
|
|
?? @"C:\Ultima Online Classic";
|
|
ServerConfiguration.DataDirectories.Add(clientFiles);
|
|
|
|
AssemblyHandler.LoadAssemblies(["Server.dll", "UOContent.dll"]);
|
|
|
|
SkillsInfo.Configure();
|
|
Server.Network.NetState.Configure();
|
|
TestMapDefinitions.ConfigureTestMapDefinitions();
|
|
|
|
// TileData's static cctor short-circuits when running under xUnit
|
|
// (see Server/TileData.cs:295). Force-load via reflection so LandTable/ItemTable
|
|
// flags are populated before anything that reads TileData (MultiData, MovementImpl,
|
|
// CheckMovement). Without this, TileData.MaxItemValue is 0 at MultiData.Configure()
|
|
// time, causing every MCL tile ID to be masked to 0 and stored as ID=0 in Tiles[x][y].
|
|
// The copyrighted client files are absent on CI; when tiledata.mul is missing we skip
|
|
// the tile/map/multi-dependent bootstrap and leave TileDataLoaded false so those tests
|
|
// skip instead of failing the whole collection from the fixture constructor.
|
|
TileDataLoaded = TryForceLoadTileData();
|
|
|
|
// Production runs every static Configure() via AssemblyHandler.Invoke("Configure");
|
|
// the fixture calls a curated subset, so configure the pathfinding singleton here so
|
|
// BitmapAStarAlgorithm.Instance carries its configured MaxSearchNodes before any test
|
|
// calls Find. ServerConfiguration is already loaded above, so the setting resolves.
|
|
BitmapAStarAlgorithm.Configure();
|
|
|
|
if (TileDataLoaded)
|
|
{
|
|
// Multi component lists (multi.mul / MultiCollection.uop). Production invokes this via
|
|
// AssemblyHandler.Invoke("Configure"); the curated fixture subset must call it so that
|
|
// BaseMulti.Components (MultiData.GetComponents) returns real footprints instead of
|
|
// MultiComponentList.Empty. Required by the Multi pathfinding tests. Depends on the
|
|
// client files, so it only runs when tile data loaded.
|
|
MultiData.Configure();
|
|
}
|
|
|
|
World.Configure();
|
|
Timer.Init(0);
|
|
RaceDefinitions.Configure();
|
|
MovementImpl.Configure();
|
|
PathFollower.Configure();
|
|
World.Load();
|
|
World.ExitSerializationThreads();
|
|
DecayScheduler.Configure();
|
|
Server.Engines.Spawners.SpawnerJsonSerializer.Configure();
|
|
|
|
if (TileDataLoaded)
|
|
{
|
|
VerifyTrammelTileDataLoaded();
|
|
}
|
|
|
|
_initialized = true;
|
|
}
|
|
}
|
|
|
|
private static bool TryForceLoadTileData()
|
|
{
|
|
var tileDataPath = Core.FindDataFile("tiledata.mul", false);
|
|
if (string.IsNullOrEmpty(tileDataPath) || !File.Exists(tileDataPath))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var loadMethod = typeof(TileData).GetMethod(
|
|
"Load",
|
|
BindingFlags.Static | BindingFlags.NonPublic
|
|
);
|
|
if (loadMethod == null)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"TileData.Load not found via reflection — engine may have refactored."
|
|
);
|
|
}
|
|
loadMethod.Invoke(null, null);
|
|
return true;
|
|
}
|
|
|
|
private static void VerifyTrammelTileDataLoaded()
|
|
{
|
|
var trammel = Map.Maps[1];
|
|
if (trammel == null)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Trammel (mapId=1) was not registered. Check TestMapDefinitions."
|
|
);
|
|
}
|
|
|
|
var tile = trammel.Tiles.GetLandTile(1500, 1600);
|
|
if (tile.ID == 0)
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Trammel tile data did not load — GetLandTile(1500,1600) returned ID 0. " +
|
|
$"Verify Distribution/Data/map1*.mul (or map1LegacyMUL.uop) is present at " +
|
|
$"{Path.Combine(Core.BaseDirectory, "Data")}."
|
|
);
|
|
}
|
|
}
|
|
}
|