73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using Server.Targeting;
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namespace Server
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{
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public delegate void BoundingBoxCallback(Map map, Point3D start, Point3D end);
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public static class BoundingBoxPicker
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{
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public static void Begin(Mobile from, BoundingBoxCallback callback)
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{
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from.SendMessage("Target the first location of the bounding box.");
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from.Target = new PickTarget(callback);
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}
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private class PickTarget : Target
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{
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private readonly BoundingBoxCallback m_Callback;
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private readonly bool m_First;
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private readonly Map m_Map;
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private readonly Point3D m_Store;
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public PickTarget(BoundingBoxCallback callback) : this(Point3D.Zero, true, null, callback)
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{
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}
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public PickTarget(Point3D store, bool first, Map map, BoundingBoxCallback callback) : base(
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-1,
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true,
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TargetFlags.None
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)
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{
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m_Store = store;
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m_First = first;
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m_Map = map;
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m_Callback = callback;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is not IPoint3D ip)
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{
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return;
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}
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var p = ip switch
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{
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Item item => item.GetWorldTop(),
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Mobile m => m.Location,
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_ => new Point3D(ip)
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};
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if (m_First)
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{
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from.SendMessage("Target another location to complete the bounding box.");
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from.Target = new PickTarget(p, false, from.Map, m_Callback);
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}
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else if (from.Map != m_Map)
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{
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from.SendMessage("Both locations must reside on the same map.");
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}
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else if (m_Map != null && m_Map != Map.Internal && m_Callback != null)
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{
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var start = m_Store;
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var end = p;
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Utility.FixPoints(ref start, ref end);
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m_Callback(m_Map, start, end);
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}
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}
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}
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}
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}
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