ModernUO/Projects/UOContent/Gumps/Guilds/GuildMobileListGump.cs
Kamron Batman 15e506ffc2
perf: Migrate Old Guild System gumps to DynamicGump (#2420)
## Summary

Migrates the Old Guild System (pre-AOS guild stones) gumps from the legacy `Gump` class to `DynamicGump`, following the same pattern used for the Quest gump migration in #2416. All concrete gumps now have private constructors gated by static `DisplayTo` entry points (empty-gump rule), and `Singleton => true` is set across the board so reopening a sibling dialog automatically closes the previous one.

**Migrated gumps:**
- `GuildGump` - main guild dialog
- `GuildmasterGump` - guildmaster functions
- `GuildCharterGump` - charter and website display
- `GuildWarGump` - warfare status (kept as player-facing)
- `GuildWarAdminGump` - war menu (retained as player-facing - reachable from `GuildmasterGump`'s WAR button by guildmasters)
- `GuildChangeTypeGump` - Standard/Order/Chaos selection

**Abstract bases:** `GuildListGump` and `GuildMobileListGump` keep their shared list-rendering chrome inside a single concrete `BuildLayout` on the abstract class and expose a `protected abstract void BuildHeader(ref DynamicGumpBuilder builder)` hook for subclasses (replacing the old `Design()` override). This mirrors the abstract-base treatment used for the ML quest base in the quest-gump migration PR.

**Concrete subclasses migrated alongside the abstract bases:**
- `GuildListGump` subclasses: `GuildAcceptWarGump`, `GuildDeclarePeaceGump`, `GuildDeclareWarGump`, `GuildRejectWarGump`, `GuildRescindDeclarationGump`
- `GuildMobileListGump` subclasses: `DeclareFealtyGump`, `GrantGuildTitleGump`, `GuildAdminCandidatesGump`, `GuildCandidatesGump`, `GuildDismissGump`, `GuildRosterGump`

**Cliloc rule:** Every gump bakes per-instance dynamic content (guild names, member names, war declarations, candidate lists), which would defeat `StaticGump<T>` caching. Per the cliloc rule, all are `DynamicGump`.

**External callers updated:** the prompt files (`GuildAbbrvPrompt`, `GuildCharterPrompt`, `GuildDeclareWarPrompt`, `GuildNamePrompt`, `GuildTitlePrompt`, `GuildWebsitePrompt`), `RecruitTarget`, the `Guildstone` item, and the New Guild System `GuildInfoGump`'s Order/Chaos handler all now go through static `DisplayTo` entry points instead of `new XGump(...)`.
2026-04-26 10:44:11 -07:00

65 lines
2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Guilds;
namespace Server.Gumps
{
public abstract class GuildMobileListGump : DynamicGump
{
protected Guild _guild;
protected List<Mobile> _list;
private readonly bool _radio;
public override bool Singleton => true;
protected GuildMobileListGump(Guild guild, bool radio, List<Mobile> list) : base(20, 30)
{
_guild = guild;
_radio = radio;
_list = new List<Mobile>(list);
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.SetNoMove();
builder.AddPage();
builder.AddBackground(0, 0, 550, 440, 5054);
builder.AddBackground(10, 10, 530, 420, 3000);
BuildHeader(ref builder);
for (var i = 0; i < _list.Count; ++i)
{
if (i % 11 == 0)
{
if (i != 0)
{
builder.AddButton(300, 370, 4005, 4007, 0, GumpButtonType.Page, i / 11 + 1);
builder.AddHtmlLocalized(335, 370, 300, 35, 1011066); // Next page
}
builder.AddPage(i / 11 + 1);
if (i != 0)
{
builder.AddButton(20, 370, 4014, 4016, 0, GumpButtonType.Page, i / 11);
builder.AddHtmlLocalized(55, 370, 300, 35, 1011067); // Previous page
}
}
if (_radio)
{
builder.AddRadio(20, 35 + i % 11 * 30, 208, 209, false, i);
}
var m = _list[i];
var name = m.Name;
builder.AddLabel(_radio ? 55 : 20, 35 + i % 11 * 30, 0, name != null ? name.AsSpan().Trim() : "(empty)");
}
}
protected abstract void BuildHeader(ref DynamicGumpBuilder builder);
}
}