## Summary - Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows) - Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code - Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`) ### Extension methods provided | Method | Pattern | |--------|---------| | `AddPropsFrame` | Background + offset region + origin coordinates | | `AddPropsHeader` | 3-column: [Prev] [Title] [Next] | | `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] | | `AddPropsEntryButton` | Label + action button | | `AddPropsEntryNameValue` | Name + Value + action button | | `AddPropsEntryTextInput` | Text input + action button | | `AddPropsEntryLabel` | Label only (no button) | | `AddPropsEntryType` | Full-width type label | | `AddPropsEntryBlank` | Separator row | ### Gumps converted PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header) ## Test plan - [x] Verify `[props` gump displays correctly with type + serial in header - [x] Verify `[skills` gump displays correctly with type + serial in header - [x] Verify `[go` navigation gump works (prev/next/back) - [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption) - [x] Verify `[categorizedadd` gump works - [x] Verify `[who` gump works with pagination
131 lines
4 KiB
C#
131 lines
4 KiB
C#
using System.Reflection;
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using Server.Commands;
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using Server.Commands.Generic;
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using Server.Network;
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using static Server.Gumps.PropsConfig;
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namespace Server.Gumps
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{
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public class SetListOptionGump : Gump
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{
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private const int EntryWidth = 212;
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private const int EntryCount = 13;
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private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private readonly object[] m_Values;
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protected Mobile m_Mobile;
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protected object m_Object;
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protected PropertyInfo m_Property;
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protected PropertiesGump m_PropertiesGump;
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public SetListOptionGump(
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PropertyInfo prop, Mobile mobile, object o, PropertiesGump propertiesGump, string[] names, object[] values
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) : base(GumpOffsetX, GumpOffsetY)
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{
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m_PropertiesGump = propertiesGump;
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m_Property = prop;
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m_Mobile = mobile;
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m_Object = o;
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m_Values = values;
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var pages = (names.Length + EntryCount - 1) / EntryCount;
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var index = 0;
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for (var page = 1; page <= pages; ++page)
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{
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AddPage(page);
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var start = (page - 1) * EntryCount;
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var count = names.Length - start;
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if (count > EntryCount)
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{
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count = EntryCount;
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}
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this.AddPropsFrame(TotalWidth, count + 2, out var x, out var y);
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this.AddPropsHeader(
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TotalWidth, ref x, ref y, null,
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page > 1, 0, page < pages, 0,
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prevType: GumpButtonType.Page, prevParam: page - 1,
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nextType: GumpButtonType.Page, nextParam: page + 1
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);
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AddRect(0, prop.Name, 0);
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for (var i = 0; i < count; ++i)
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{
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AddRect(i + 1, names[index], ++index);
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}
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}
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}
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private void AddRect(int index, string str, int button)
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{
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var x = BorderSize + OffsetSize;
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var y = BorderSize + OffsetSize + (index + 1) * (EntryHeight + OffsetSize);
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, str);
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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{
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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}
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if (button != 0)
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{
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, button);
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var from = sender.Mobile;
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if (!BaseCommand.IsAccessible(from, m_Object))
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{
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from.SendMessage("You may no longer access their properties.");
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return;
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}
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var index = info.ButtonID - 1;
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if (index >= 0 && index < m_Values.Length)
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{
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try
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{
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var toSet = m_Values[index];
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var result = Properties.SetDirect(
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m_Mobile,
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m_Object,
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m_Object,
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m_Property,
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m_Property.Name,
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toSet,
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true
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);
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m_Mobile.SendMessage(result);
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if (result == "Property has been set.")
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{
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m_PropertiesGump.OnValueChanged(m_Object, m_Property);
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}
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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}
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m_PropertiesGump.SendPropertiesGump();
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}
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}
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}
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