ModernUO/Projects/UOContent/Gumps/Props/SetTimeSpanGump.cs
Kamron Batman 8a34903326
feat: Consolidates staff gump layouts (#2404)
## Summary
- Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows)
- Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code
- Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`)

### Extension methods provided
| Method | Pattern |
|--------|---------|
| `AddPropsFrame` | Background + offset region + origin coordinates |
| `AddPropsHeader` | 3-column: [Prev] [Title] [Next] |
| `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] |
| `AddPropsEntryButton` | Label + action button |
| `AddPropsEntryNameValue` | Name + Value + action button |
| `AddPropsEntryTextInput` | Text input + action button |
| `AddPropsEntryLabel` | Label only (no button) |
| `AddPropsEntryType` | Full-width type label |
| `AddPropsEntryBlank` | Separator row |

### Gumps converted
PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header)

## Test plan
- [x] Verify `[props` gump displays correctly with type + serial in header
- [x] Verify `[skills` gump displays correctly with type + serial in header
- [x] Verify `[go` navigation gump works (prev/next/back)
- [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption)
- [x] Verify `[categorizedadd` gump works
- [x] Verify `[who` gump works with pagination
2026-04-08 11:42:46 -06:00

208 lines
6.5 KiB
C#

using System;
using System.Reflection;
using Server.Commands;
using Server.Network;
using static Server.Gumps.PropsConfig;
namespace Server.Gumps
{
public class SetTimeSpanGump : Gump
{
private const int EntryWidth = 212;
private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private readonly Mobile m_Mobile;
private readonly object m_Object;
private readonly PropertyInfo m_Property;
private readonly PropertiesGump m_PropertiesGump;
public SetTimeSpanGump(
PropertyInfo prop, Mobile mobile, object o, PropertiesGump propertiesGump
)
: base(GumpOffsetX, GumpOffsetY)
{
m_PropertiesGump = propertiesGump;
m_Property = prop;
m_Mobile = mobile;
m_Object = o;
var ts = (TimeSpan)(prop?.GetValue(o, null) ?? new TimeSpan());
AddPage(0);
this.AddPropsFrame(TotalWidth, 7, out _, out _);
AddRect(0, prop?.Name, 0, -1);
AddRect(1, ts.ToString(), 0, -1);
AddRect(2, "Zero", 1, -1);
AddRect(3, "From H:M:S", 2, -1);
AddRect(4, "H:", 3, 0);
AddRect(5, "M:", 4, 1);
AddRect(6, "S:", 5, 2);
}
private void AddRect(int index, string str, int button, int text)
{
var x = BorderSize + OffsetSize;
var y = BorderSize + OffsetSize + index * (EntryHeight + OffsetSize);
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, str);
if (text != -1)
{
AddTextEntry(x + 16 + TextOffsetX, y, EntryWidth - TextOffsetX - 16, EntryHeight, TextHue, text, "");
}
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
{
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
}
if (button != 0)
{
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, button);
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
TimeSpan toSet;
bool shouldSet, shouldSend;
var h = info.GetTextEntry(0);
var m = info.GetTextEntry(1);
var s = info.GetTextEntry(2);
switch (info.ButtonID)
{
case 1: // Zero
{
toSet = TimeSpan.Zero;
shouldSet = true;
shouldSend = true;
break;
}
case 2: // From H:M:S
{
var successfulParse = false;
if (h != null && m != null && s != null)
{
successfulParse = TimeSpan.TryParse($"{h}:{m}:{s}", out toSet);
}
else
{
toSet = TimeSpan.Zero;
}
shouldSet = shouldSend = successfulParse;
break;
}
case 3: // From H
{
if (h != null)
{
try
{
toSet = TimeSpan.FromHours(Utility.ToDouble(h));
shouldSet = true;
shouldSend = true;
break;
}
catch
{
// ignored
}
}
toSet = TimeSpan.Zero;
shouldSet = false;
shouldSend = false;
break;
}
case 4: // From M
{
if (m != null)
{
try
{
toSet = TimeSpan.FromMinutes(Utility.ToDouble(m));
shouldSet = true;
shouldSend = true;
break;
}
catch
{
// ignored
}
}
toSet = TimeSpan.Zero;
shouldSet = false;
shouldSend = false;
break;
}
case 5: // From S
{
if (s != null)
{
try
{
toSet = TimeSpan.FromSeconds(Utility.ToDouble(s));
shouldSet = true;
shouldSend = true;
break;
}
catch
{
// ignored
}
}
toSet = TimeSpan.Zero;
shouldSet = false;
shouldSend = false;
break;
}
default:
{
toSet = TimeSpan.Zero;
shouldSet = false;
shouldSend = true;
break;
}
}
if (shouldSet)
{
try
{
CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, toSet.ToString());
m_Property.SetValue(m_Object, toSet, null);
m_PropertiesGump.OnValueChanged(m_Object, m_Property);
}
catch
{
m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
}
}
if (shouldSend)
{
m_PropertiesGump.SendPropertiesGump();
}
}
}
}